Hardpoint editors -1 reply

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Capt. Prometheus

Redshirt

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22nd February 2003

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#1 17 years ago

Does anyone know where to get a harpoint editor for bc?:confused: :confused: :uhoh: :uhoh: :confused: :confused:




elminster

Bridge Commander Master HPer

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26th October 2002

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#2 17 years ago

Use th Model Property Editor which is included in the SDK.

The SDK can be downloaded from BCFiles.




fatoni17

I don't spend enough time here

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14th January 2003

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#3 17 years ago

if your just after changing sheild strenght number of torps etc you dont need to just go into ?scripts/ships/hardpoints and you can change it all from there:deal:




Capt. Prometheus

Redshirt

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22nd February 2003

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#4 17 years ago

I meant one where you could edit the amount of harpoints and where they are ect,




USSCarter

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23rd September 2002

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#5 17 years ago

Yes you can do that with the Model Property Editor (MPE) its in the SDK, grab it from BCFiles.




fatoni17

I don't spend enough time here

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14th January 2003

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#6 17 years ago

where abouts in bcfiles plus is there anything on bcfiles that lets me edit other peoples models and if so whre can i get that




Defiant

Free GNU user

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28th March 2002

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#7 17 years ago

Its the same - just edit the hardpoints/*.py of their Model.




Capt. Prometheus

Redshirt

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22nd February 2003

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#8 17 years ago

I've gotn the sdk and model property editor so how do i add/move/delete harpoints from a ship?:lookaround: :lookaround: :confused: :lookaround:




elminster

Bridge Commander Master HPer

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26th October 2002

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#9 17 years ago

That is a question for the SDK forum.

Thread moved.




Defiant

Free GNU user

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28th March 2002

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#10 17 years ago

Download the SDK 1.1 @bcfiles.com and extract that to any folder. (The best is something like c:\uto...) The go to your new SDK-folder and start working by reading the index.html

.oO(rtfm)