Help a beginner -1 reply

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Nacktarn

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24th April 2003

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#1 16 years ago

If you want your ship to fire more torpedo's go to: scripts\ships\Hardpoints and find your ship's *.py file open the file and search in that file for "forwardtorpedo1" or simular. Then look for *.SetMaxReady(2), now u can change the number of torpedo's the ship can fire out that torpedotube. U can do this with every torp-tube.

If u want to change th reload time also edit this line: *.SetReloadDelay(30.000000), increase or decrease the reload time as you see fit then.

very handy for a torpedo barage. I hope this helps




Dreadnought[DK] VIP Member

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7th March 2003

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#2 16 years ago

Thanx, Nacktarn. You helped me there. :rock:




[SF] Omega

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4th May 2003

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#3 16 years ago

Yeah..there's a little problem..

I tried what you helped him with. When I get into Scripts\Ships though, I don't see hardpoints. All I see is the ship's name..and then a bunch of .nif files. What am I doing wrong?




elminster

Bridge Commander Master HPer

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26th October 2002

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#4 16 years ago

no your in data\models\ships

you want scripts\ships\hardpoints.




[SF] Omega

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4th May 2003

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#5 16 years ago

Well, the thing is, when I push "Open", It opens to that, and it will only let me search for .nif files..:(




[SF] Omega

I'm too cool to Post

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4th May 2003

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#6 16 years ago

Another thing: I try and open the .nif files it wants me to open when I go to "open" and yet it says: "Renderer Creation Failed" over and over and over...what in the world am I doing wrong? In options, I know I have it right..it just keeps asking for stupid .nif files for models..*confused*




Dreadnought[DK] VIP Member

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#7 16 years ago

Try simply to open the .py files for the ship in question in notepad :)