If you want your ship to fire more torpedo's go to: scripts\ships\Hardpoints and find your ship's *.py file open the file and search in that file for "forwardtorpedo1" or simular. Then look for *.SetMaxReady(2), now u can change the number of torpedo's the ship can fire out that torpedotube. U can do this with every torp-tube.
If u want to change th reload time also edit this line: *.SetReloadDelay(30.000000), increase or decrease the reload time as you see fit then.
very handy for a torpedo barage. I hope this helps
Thanx, Nacktarn. You helped me there. :rock:
Yeah..there's a little problem..
I tried what you helped him with. When I get into Scripts\Ships though, I don't see hardpoints. All I see is the ship's name..and then a bunch of .nif files. What am I doing wrong?
no your in data\models\ships
you want scripts\ships\hardpoints.
Well, the thing is, when I push "Open", It opens to that, and it will only let me search for .nif files..:(
Another thing: I try and open the .nif files it wants me to open when I go to "open" and yet it says: "Renderer Creation Failed" over and over and over...what in the world am I doing wrong? In options, I know I have it right..it just keeps asking for stupid .nif files for models..*confused*
Try simply to open the .py files for the ship in question in notepad :)