We have just introduced a new gametype for SOF2 on our gameserver. Here is a copy of a announcement from our news section- homepage: Now running on [SC]Clanserver 1 is a brand new gametype for SOF2. DOMINATION This gametype is similar to Domination found in COD4 or BF2. There are areas around the map that your team needs to control. You do this by standing next to a flag and after 10 seconds the flag switches to your teams colors. You and your team then have to defend that flag. Your team gains 1 point for every 5 seconds or control. The more points on the map you control, the greater your point total. The new gametype is running on the above mentioned server. Come on in and enjoy a brand new game type for SOF2. It is only available here at Sabriests Code. You can find our gameserver details at our website scclan.hostpimps.com. A big thanks goes out to GodorDevil (Sweating Bullets) for helping make this gametype.
cool like the sound of this, ill check it out
Just an FYI: I believe this was done by Goldrush and can be ported out to other mods easily.
The following comes directly from Sof2goldrush.net. (Team) Capture And Hold: CAH/TCAH * gametype_item: one with targetname cahflag * gametype_triggers: none * playerspawns: info_player_deathmatch
i dont find any ip's in this post...
i think this is for the v1... non of the colored text parts lead to anywhere......
please give more info
Brilliant idea. Heres a link for you Swet: Control gametype (Team) Capture And Hold is not Domination / Control.
If you were looking for our server ip it is as follows: 220.127.116.11:20100
ok.. what is the difference between the two please...
Control / Domination There are several static control points on the map. Each control point periodically rewards the team that last touched it.
(Team) Capture and Hold / (Team) Smear the Queer Players score points by holding the one and only gametype item.
So it based on the same " control to gain points". Just one being a static point, the other being a static object. Gotcha....
Same difference. But a nice small step forward.
I don't know how to point out the differences clearer than in my last post... One has several static control points, the other has one item that can be picked up (oh, that's what I meant by 'holding').