setting up a server -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 15 years ago

hi can anyone help me i trying to set up a server but it only lets me set it up under local. does anyone know how to get it to come up on the internet page. it rpm mod this what comes up SOF2MP V1.00 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\Soldier of Fortune II - Double Helix\RPM\weaps.pk3 (2 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_SoundPack1.pk3 (42 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Server_Tool_0.5.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Server_config_tool.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Flags.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_clientside_0.5_beta.pk3 (29 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_clientside_0.5b.pk3 (29 files) C:\Program Files\Soldier of Fortune II - Double Helix/RPM C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\z_Laser_dot.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\yellow.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\wg_herbalflames.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\wFlags.pk3 (7 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\weed.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Ultimate Knife V2.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\sniper.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Snake_foxSMOKE.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\SlickRifle.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\SilverShadyM60.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Scorpion_Chrome_m590.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\RPM_Server_Mod_Filter.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\red.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Pot_Leaves.pk3 (18 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\mp_barn2.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\messed_uped_micro.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\HappySmohg.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\green.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\GreaseGun.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Gangstah's BlingBling.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\FrostEliteScope.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Flashy.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\devilsdenplayericons.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\cokefrag.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\chrome_weed_socom.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Chrome1911.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\blue.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Fire Pack.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\black_smoke.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix/base/MP C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\TeamTemple_sof2.pk3 (186 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\swimminpool.pk3 (32 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_barn2.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\Moria.pk3 (26 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mad_facility.pk3 (39 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\DMW_Sniper_Towers.pk3 (40 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\ctf_sonora.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\bigfreakinhouse.pk3 (52 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\army_facillity.pk3 (26 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\allmpv2.pk3 (228 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\allmpv1.pk3 (415 files) C:\Program Files\Soldier of Fortune II - Double Helix/base ---------------------- 22983 files in pk3 files execing sof2mp_default.cfg execing sof2mp.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok OS: Microsoft WinXP Service Pack 2 (NT) CPU Detected: Pentium IV Pentium IV ---------- Input Initialization ---------- Skipping check for DirectInput Joystick is not active. ------------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- WARNING: tess.xyz not 16 byte aligned Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 7: 1152 864 FS ...using colorsbits of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...WARNING: fullscreen unavailable in this mode ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created [email="window@0,0"]window@0,0[/email] (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 24, 0 ) ...119 PFDs found ...hardware acceleration found ...PIXELFORMAT 7 selected ...creating GL context: succeeded ...making context current: succeeded ...Using GL_EXT_texture_edge_clamp Initializing OpenGL extensions ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/PCI/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits) MODE: 7, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Pentium IV rendering primitives: single glDrawElements texturemode: 0 picmip: 2 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled anisotropic filtering: enabled bad filter name bad filter name Initializing Shaders ...loading 'shaders/console.shader' ...loading 'shaders/rpm.shader' ...loading 'shaders/nieuwtekstdocument3.shader' ...loading 'shaders/nieuwtekstdocument2.shader' ...loading 'shaders/nieuwtekstdocument.shader' ...loading 'shaders/msg90a1.shader' ...loading 'shaders/m60.shader' ...loading 'shaders/m590.shader' ...loading 'shaders/ak74.shader' ...loading 'shaders/bayonet.shader' ...loading 'shaders/airport.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/cardigan_skies.shader' ...loading 'shaders/egypt.shader' ...loading 'shaders/egyptsoc.shader' ...loading 'shaders/eoctf.shader' ...loading 'shaders/eoctf_w.shader' ...loading 'shaders/evil4.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/simple.shader' ...loading 'shaders/blue_x.shader' ...loading 'shaders/goldeneye.shader' ...loading 'shaders/utility.shader' ...loading 'shaders/chem1.shader' ...loading 'shaders/fox1.shader' ...loading 'shaders/hf_subway.shader' ...loading 'shaders/mk_jungle.shader' ...loading 'shaders/arcn.shader' ...loading 'shaders/ice.shader' ...loading 'shaders/phar.shader' ...loading 'shaders/poseyhouse.shader' ...loading 'shaders/rage.shader' ...loading 'shaders/sewege.shader' ...loading 'shaders/torchy_robbery_misc.shader' ----- finished R_Init ----- ------- sound initialization ------- ------ Ambient Sound Initialization ------ ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x9a30050 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/sof2mp_ui.qvm. VM file sof2mp_ui compiled to 712575 bytes of code sof2mp_ui loaded in 5272064 bytes on the hunk bad filter name UI total menu load time = 2089 ms --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:20100 Hostname: Burnt IP: 24.128.92.223 Working directory: C:\Program Files\Soldier of Fortune II - Double Helix Checking version... Missing { in info file ----- CL_Shutdown ----- RE_Shutdown( 1 ) R_Terrain: Shutting down RENDERER terrain..... Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 738 msec frame time ------ Server Initialization ------ Server: mp_kam2 Hunk_Clear: reset the hunk ok Cmd_AddCommand: screenshot_TGA already defined Initializing Shaders Shader has a stage with no image Shader has a stage with no image ...loading 'shaders/console.shader' ...loading 'shaders/rpm.shader' ...loading 'shaders/nieuwtekstdocument3.shader' ...loading 'shaders/nieuwtekstdocument2.shader' ...loading 'shaders/nieuwtekstdocument.shader' ...loading 'shaders/msg90a1.shader' ...loading 'shaders/m60.shader' ...loading 'shaders/m590.shader' ...loading 'shaders/ak74.shader' ...loading 'shaders/bayonet.shader' ...loading 'shaders/airport.shader' ...loading 'shaders/airport_models.shader' ...loading 'shaders/arioche.shader' ...loading 'shaders/armory.shader' ...loading 'shaders/armory_models.shader' ...loading 'shaders/average_armor.shader' ...loading 'shaders/average_sleeves.shader' ...loading 'shaders/bolt_ons.shader' ...loading 'shaders/cemetery.shader' ...loading 'shaders/chem_suit.shader' ...loading 'shaders/chunks.shader' ...loading 'shaders/colombia.shader' ...loading 'shaders/colombia_models.shader' ...loading 'shaders/colors.shader' ...loading 'shaders/common.shader' ...loading 'shaders/common_models.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/dog.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/fat.shader' ...loading 'shaders/female_armor.shader' ...loading 'shaders/female_pants.shader' ...loading 'shaders/female_skirt.shader' ...loading 'shaders/finca.shader' ...loading 'shaders/finca_models.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gore.shader' ...loading 'shaders/hongkong.shader' ...loading 'shaders/hongkong_models.shader' ...loading 'shaders/hospital.shader' ...loading 'shaders/hospital_models.shader' ...loading 'shaders/hud.shader' ...loading 'shaders/instances.shader' ...loading 'shaders/jordan.shader' ...loading 'shaders/jordan_models.shader' ...loading 'shaders/kamchatka.shader' ...loading 'shaders/kamchatka_models.shader' ...loading 'shaders/liner.shader' ...loading 'shaders/liner_models.shader' ...loading 'shaders/menu.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/osprey.shader' ...loading 'shaders/pick_ups.shader' ...loading 'shaders/prague.shader' ...loading 'shaders/prague_models.shader' ...loading 'shaders/roam.shader' ...loading 'shaders/shop.shader' ...loading 'shaders/shop_models.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/skingore.shader' ...loading 'shaders/snow.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/suit_long_coat.shader' ...loading 'shaders/suit_sleeves.shader' ...loading 'shaders/test.shader' ...loading 'shaders/tools.shader' ...loading 'shaders/weapons.shader' ...loading 'shaders/cardigan_skies.shader' ...loading 'shaders/egypt.shader' ...loading 'shaders/egyptsoc.shader' ...loading 'shaders/eoctf.shader' ...loading 'shaders/eoctf_w.shader' ...loading 'shaders/evil4.shader' ...loading 'shaders/glass.shader' ...loading 'shaders/rmg.shader' ...loading 'shaders/simple.shader' ...loading 'shaders/blue_x.shader' ...loading 'shaders/goldeneye.shader' ...loading 'shaders/utility.shader' ...loading 'shaders/chem1.shader' ...loading 'shaders/fox1.shader' ...loading 'shaders/hf_subway.shader' ...loading 'shaders/mk_jungle.shader' ...loading 'shaders/arcn.shader' ...loading 'shaders/ice.shader' ...loading 'shaders/phar.shader' ...loading 'shaders/poseyhouse.shader' ...loading 'shaders/rage.shader' ...loading 'shaders/sewege.shader' ...loading 'shaders/torchy_robbery_misc.shader' ----- FS_Startup ----- Current search path: C:\Program Files\Soldier of Fortune II - Double Helix\RPM\weaps.pk3 (2 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_SoundPack1.pk3 (42 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Server_Tool_0.5.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Server_config_tool.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_Flags.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_clientside_0.5_beta.pk3 (29 files) C:\Program Files\Soldier of Fortune II - Double Helix\RPM\RPM_clientside_0.5b.pk3 (29 files) C:\Program Files\Soldier of Fortune II - Double Helix/RPM C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\z_Laser_dot.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\yellow.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Yellow Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\White Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\wg_herbalflames.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\wFlags.pk3 (7 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\weed.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Ultimate Knife V2.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\sniper.pk3 (16 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Snake_foxSMOKE.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\SlickRifle.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\SilverShadyM60.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Scorpion_Chrome_m590.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\RPM_Server_Mod_Filter.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\red.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Red Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Pot_Leaves.pk3 (18 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\mp_barn2.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\messed_uped_micro.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\HappySmohg.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\green.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Green Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\GreaseGun.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Gangstah's BlingBling.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\FrostEliteScope.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Flashy.pk3 (6 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\devilsdenplayericons.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\cokefrag.pk3 (5 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\chrome_weed_socom.pk3 (8 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Chrome1911.pk3 (4 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\blue.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Fire Pack.pk3 (10 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets 4x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\Blue Bullets 2x.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\MP\black_smoke.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix/base/MP C:\Program Files\Soldier of Fortune II - Double Helix\base\therest.pk3 (7125 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\textures0.pk3 (2816 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\TeamTemple_sof2.pk3 (186 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\swimminpool.pk3 (32 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\skins.pk3 (4117 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\musicandsound.pk3 (3055 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp_barn2.pk3 (11 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mp.pk3 (338 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\Moria.pk3 (26 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\models.pk3 (3643 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\maps.pk3 (466 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\mad_facility.pk3 (39 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\DMW_Sniper_Towers.pk3 (40 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\ctf_sonora.pk3 (3 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\bigfreakinhouse.pk3 (52 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\army_facillity.pk3 (26 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\allmpv2.pk3 (228 files) C:\Program Files\Soldier of Fortune II - Double Helix\base\allmpv1.pk3 (415 files) C:\Program Files\Soldier of Fortune II - Double Helix/base ---------------------- 45966 files in pk3 files Loading shader text ..... ..... 5747 shader definitions loaded ----------- Loading MATERIALS ------------ 32 material definitions loaded. ------------------------------------------ Loading vm file vm/sof2mp_game.qvm. VM file sof2mp_game compiled to 1350758 bytes of code sof2mp_game loaded in 18825312 bytes on the hunk ------- Game Initialization ------- gamename: sof2mp gamedate: Jul 06 2004 Missing { in info file ------------------------------------------------------------ InitGame: \g_availableWeapons\2222222222211\g_friendlyFire\0\scorelimit\10\g_maxHitch warning: 905 msec frame time Hitch warning: 1363 msec frame time Hitch warning: 1359 msec frame time Hitch warning: 510 msec frame time GameClients\0\sv_maxclients\16\timelimit\40\dmflags\8\sv_hostname\***LAD RD Extreme***\sv_maxRate\9000\sv_minPing\0\sv_maxPing\400\sv_floodProtect\1\g_allowThirdPerson\0\g_rpmClientsOnly\0\version\SOF2MP V1.00 win-x86 May 3 2002\fraglimit\20\g_gametype\ctf\g_needpass\0\protocol\2002\mapname\mp_kam2\sv_privateClients\0\sv_allowAnonymous\0\sv_pure\0\sv_allowDownload\0\gamename\sof2mp\modname\RPM 0.5b Gametype changed, clearing session data. Hitch warning: 13568 msec frame time Hitch warning: 1120 msec frame time Hitch warning: 2349 msec frame time Hitch warning: 2057 msec frame time ----------------- Gametype Initialization ----------------- Loading Default RPM chat Sounds Number of Extended Chat sound files to Parse: 1 Parsing chat file: rpm_soundpack1.vchat Loaded 150 sounds. ----------------------------------- Hitch warning: 4593 msec frame time Resolving master.sof2.ravensoft.com master.sof2.ravensoft.com resolved to 63.146.124.45:20110 Sending heartbeat to master.sof2.ravensoft.com




NFC Galby

I'm too cool to Post

50 XP

21st July 2004

0 Uploads

105 Posts

0 Threads

#2 15 years ago

use admin mod. http://mdx-mod.tk :)




Dark Saint

How many dogs are Pb'd?Maybe 2

50 XP

30th April 2004

0 Uploads

8,040 Posts

0 Threads

#3 15 years ago

use rocmod http://rocmod.rocclan.com/index.php very easy to use and it is more entertaining