Half of the bots in this mod "Unf104" guards the flag which sucks i want that all the bots attacks how can i do that?
Do i need to make new botroutes? if so how can i do it? Thanks!
theres a manual included w/ the mod Commands : ---------- wpsave Save current waypoints to maps/.wps
wpload Don't use.
wptestpath Debugging function - don't need to use.
wpgen Auto-generate waypoint command - not recommended as it doesn't work well.
How to make a waypoint file : ----------------------------- 1. Pick a map and load it with the command "devmap " 2. Type "g_editMode 2" at the console and load the map again.
3. Load the map a second time. 4. Use Attack, Alt Attack etc to construct pathes through the level. 5. Once done, type "\wpsave" at the console
+attack - select closest way point to crosshair (while aiming down) - select closest way point
+altattack - clear current way point
+firemode - DELETE current way point
+use - create waypoint (with current point) - link current point to point in crosshair / closest (+speed) - create a one way from current point to point in crosshair / closest One way link are used to make bots jump down off balconies, roofs etc. Think of them as short cuts. +reload - create a waypoint and/or link it to current one Easiest way to make a quick path (run around hitting reload) (+speed) - as above, but all one way links
VM memory is the only real limit there seems to be on the amount of waypoints you can have. Its doubtful you'll ever get close to using it though. I've had levels with 6000+ way points using an autogen routine, so... Don't go overboard and everything should be OK.
Take a look at the (crappy) .wps files for mp_hk2, mp_raven etc.
Thanks! i will try that:)
Well I never knew that was the way to create waypoints. I guess that's a hell'uva lot easier than some games where you have to type the X,Y and Z co-ordinates in. Crazy.
If you open those wps files (wordpad?) you'll see that they still use X, Y and Z cooridinates...