Weird shadows in SoF2 -1 reply

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Guest

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#1 13 years ago

http://img297.imageshack.us/img297/8793/wtf5ag.jpg

As you can see, the shadow is sticking out of their knees. Not only that, but it's hovering above ground. Now, this isn't actually a problem, because this ONLY happens on models that are sitting in certain ways. This never happens to standing ones. But I'm still interested in why it does this, and if theres a way to fix it. Anyway, this only happens when I set my shadows to Projection. Blur doesn't do this, and None obviously doesn't either. I have a Radeon9800Pro, WindowsXP, P4, bla bla bla you know the drill. I'm going to reinstall DirectX9.0. If I don't find a solution, it's not a problem at all, actually, this is very minor, but just in case it's a common problem that has a simple fix, then why not do it?wink.gif BTW, I have the SoFII: Gold Edition.




gibbs

The Internet ends at GF

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18th December 2004

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#2 13 years ago

Try going to Scaliability Options and change the shadow quality from "high" to "low".




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#3 13 years ago

such an option does not exist in the SP part of SoF2, and even if it did, the point here is to keep the nice projected shadows, and get rid of this shadow bug thing.

Actually, if you have had this problem ever, just tell me here, I'd like to know im not the only one.:naughty:




Dark Saint

How many dogs are Pb'd?Maybe 2

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30th April 2004

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#4 13 years ago
Communist47such an option does not exist in the SP part of SoF2, and even if it did, the point here is to keep the nice projected shadows, and get rid of this shadow bug thing. Actually, if you have had this problem ever, just tell me here, I'd like to know im not the only one.:naughty:

well it might just be a shadow bug ... Period. The issue here is .. There probably isn't anyone here that has played the Single player version in over 2 years. so ... lets try this. begin at the begining . Vid card? Drivers ? any mods you are running ?




infrequent

I'm done here...

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9th November 2003

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#5 13 years ago

Communist47such an option does not exist in the SP part of SoF2, and even if it did, the point here is to keep the nice projected shadows, and get rid of this shadow bug thing.

Actually, if you have had this problem ever, just tell me here, I'd like to know im not the only one.:naughty:

I'll bet everyone has this "bug". Projected shadows are not _really_ projected which you will also see in MP is a player dies on top of a box or similar. The shadow will then float in the air and sometimes even _above_ the player.




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#6 13 years ago

No mods, and I already mentioned my video card. ATI Radeon 9800 Pro




$aMuRa! ])R@G()N

(666) BLOODSUCKER (XXE)

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17th November 2004

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#7 13 years ago

Naw, sadly that normal for me too, high quality shadows look like that sadly, they sort of take the closest level from the middle of the model (ie in your pic the seat of the bench) and places the shadow there, unfortunatly the whole shadow stays on same level, it does not project down onto multiple surfaces.

Like the guy said, turn ur shadow quality from high to low and ull get a little diffused shadow at the feet of the model and it will look alright. The projection shadows arnt real anyway, they are not true light projections they are just a flat black shape. when I turn it on in multiplayer, if a guy if lookin over the ege of a building I see his shadow poking out miles from the roof, looks screwed up. I always have it in low shadow quality, sadly it looks better.

For real projection shadows buy doom 3 man, the shadows in that game are absolutely awsome, in quake 3 engine low quality is about as good as it gets.

Drakula




gibbs

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#8 13 years ago

Change it to Blob. Otherwise get used to the lame shadows, this game is old and theres nothing you can do about it.




wee_menphis

Known as kit89

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2nd March 2004

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#9 13 years ago

When the game came out most folk did not have a machine capable of running, with high quality shadows. You could think of it as an add on as the engine could do it but nothing fancy.

If im right it is an actual shadow which is based on the closes light and its angle to the model, then the engine creates a flat shadow model of the character on to the closes surface to the body.

But the shadow was simple and would never "bend" up or down objects. At that time the average computer didnt have the power to be able to calculate the "bending" of shadows on objects.

Theres no solution to it sadly... excpet choose Blob shadow.