The Internet ends at GF
29th August 2006
NEWS ARTICLE FROM A2 FILES (Star Trek: Armada 2, Star Trek: Armada 2 Downloads - Armada 2 Mod Installer) I have decide to make a Mod Installer, for Armada 2, sice I can't find any thing that appears to be one on this site: This Installer will, do two things:-
- install compressed Armada 2 Mods, in a format I'm currently desgining
- Allow for easy installion of mod requiring modification of files such as global.spr
(for adding Build Buttons, and Wireframes)
- It automaticaly updates these files
- Adds them to the map editer
- Sets a Ship or station to build it
To help me in creating the format for releasing mods in, please if you known of any extra commands, that aren't used in the standart file please post them here, and what there used for. I.e.:
- is it a ship, weapon, mapobject, station, AI etc.
- is it only used by a specific classlabel
- what is the command, and give an example of it being declared, so i can determine the data type.
#1 - Posted by: angryandorian (Member) on 05-21-2008 at 04:14 Reminds me of Bridge Commander Mod Installers. Nice. #2 - Posted by: Major_A_Payne (Member) on 05-21-2008 at 06:04 Backup and replacement in a similair format to WISE Install Builder. What this does is automatically backup files which would be replaced, but also when uninstalling a mod it rollbacks to the previous installation. #3 - Posted by: apoclaydon (Member) on 05-21-2008 at 07:26 do you mean commands like maxbuildnumber from the 2.5 unofficial patch #4 - Posted by: starfox1701 (Member) on 05-21-2008 at 13:27 Yea I'm not sure what you mean by commands? But it may be a good idea to set it up like BC in that they have a mod called Foundation that let you plug in all the other mods including the BC versions of new odf commands and classlables. #5 - Posted by: Eluvatar (FileFront Network Staff) on 05-21-2008 at 15:27 that would be cool I have tried some of the old ones and they sucked cant wate #6 - Posted by: glenflet (Member) on 05-21-2008 at 22:34 Well I haven't used A2 in about 2 years, and don't really rember much about it. What im doing is storing odfs as actuall raw data raqther than text to save room, and comments in the odf file will only be stored if you tell the program to store them, to reduce the file size. To find the commands I'm going through the odfs that came with the game, so when I say commands I mean things like: classlabel, maxhealth, maxshields, builditem, basename, etc. as for the unoffical patch I don't know what that is but if it has any commands in it you should tell me about them as well. #7 - I found the Patch 1.2.5 - Posted by: glenflet (Member) on 05-22-2008 at 00:25 And will add those classlabels, if they bring out more later, I'll created an updated file format, the new version would remain backwards compable with older formats, as they do contain the file version. #8 - Posted by: apoclaydon (Member) on 05-22-2008 at 03:21 the unofficial patch is a patch made by the fleet ops team which contains new features and bug fixes more info on wot it contains can be found here http://www.fleetops.net/component/option,com_smf/Itemid,3/topic,3545.0/ hope that helps #9 - double post sorry - Posted by: apoclaydon (Member) on 05-22-2008 at 03:22 errr u'll need to copy and paste the link sorry for that (there is no errors in the link) #10 - Posted by: gdata (FileFront Network Staff) on 05-24-2008 at 01:07 good idea. I thought about creating one for Legacy as well! Do you use VB.NET, C++, C# or another language for your project? #11 - Posted by: glenflet (Member) on 05-24-2008 at 01:56 VB.Net Also the program will use a LCARDS interfac I'm desiging, that is full LCARDS i.e. now windows form around it instead I created a LCARDS form which works just like a windows form, If you have any suggestion for this interface please tell me, as it is taking me a while to work out what things should look like. Oh and Also I'll be releasing the program with source code, license under the General Public License Version 3, So you could use this code and modify it to create one for legacy with the same interface if you want, after I have released it. #12 - Posted by: apoclaydon (Member) on 05-24-2008 at 03:20 just so i'm clear this program compresses mods into a file which the program reads and when run you get a choice which mod you want to use but it wont override any files in the core directory so if you want to play vanilla armada2 you can just by choosing not to load any mods. (also are you gonna add a skip splash/intro option aswell) #13 - Posted by: glenflet (Member) on 05-24-2008 at 06:00 No, its to install the files, and automaticlly write the other options, But I could probly make it so it dose that as well, by storing the defualt install in a compressed file, and all mods in their own file, it could generate a spefic install each time you want to play, and automaticly start Armada 2. #14 - Posted by: jasoenagle (Member) on 06-01-2008 at 23:56 I dont know if you are able to but you should have a look at the Freelanncer Mod Manager, it allows you to acivate different mods and tells you if two different mods are compatiable, it also makes a different location for the different saved configurations, (this way you dont start a saved game with a mod that you deleted or just dont want to play.)
Do you mean storing spefic saves with the mods, or what? NOTE: for questions/suggestions regarding the interface for this mod post them in the topic about the LCARDS UI, im making on my own forum General :: LCARDS UI