A2 to A1 SOD Conversion -1 reply

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C.A.B.A.L.

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13th March 2009

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#1 11 years ago

If I was going to convert a model from A2 to A1 for personal use, how exactly would I do that? I'm using Milkshape.




FallenGraces

To Each His Own

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18th October 2008

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#2 11 years ago
C.A.B.A.L.;5186892If I was going to convert a model from A2 to A1 for personal use, how exactly would I do that? I'm using Milkshape.

CABAL is sad that you didnt ask me :bawl: lol jk simple rundown

1 import model 2 delete hps 3 remove textures 4 edit textures to be compatible with a1 (no alpha channels...in the main model, we all know with a lil tweaking A1 does alpha channels) 5 add the textures to the mesh groups 6 redo the hps in A1 parent hierarchy (if your really at a loss use the hardpoint tool in the tools menu and use a stock nod file from A1 and edit as needed...figured this out on the LAST 2 covenant models lol) 7 Export to A1 sod type 8 boom ingame after ODFs re made

PS i recommend making sure that the textures and the hps work in A1 before adding them all...just plop it down in game before and see if it works...i think Storm3d would work as well as long as the textures are in the TGA folder

PPS i know it seems kinda rushed but i was heading out the door for a lil get together if you need more help ill be checkin in later on

Good luck hope this helped..somewhat

~FG~ ..... .... ... .. . PPPS you using my christmas present? :naughty:




pepperman

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#3 11 years ago

I am not sure you even have to delete the A2 hp hierarchy. I generally just open the texture files, delete the alpha channels, and resave in the proper location in the A1 directory. Then import the A2 sod file in Milkshape, export it out as an A1 sod to the proper location in the A1 directory. Look at it in Storm 3D tool and hopefully all is well.




apoclaydon

Modding Beginner

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6th October 2006

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#4 11 years ago

same here




FallenGraces

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#5 11 years ago
pepperman;5187251I am not sure you even have to delete the A2 hp hierarchy. I generally just open the texture files, delete the alpha channels, and resave in the proper location in the A1 directory. Then import the A2 sod file in Milkshape, export it out as an A1 sod to the proper location in the A1 directory. Look at it in Storm 3D tool and hopefully all is well.

hmmm follow this dude then lol. I do it just to make sure all the useless things are outta the way...that and i like to give all ships i work on a personal touch, i want the hardpoints where I want the hardpoints lol




C.A.B.A.L.

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#6 11 years ago
Then import the A2 sod file in Milkshape, export it out as an A1 sod to the proper location in the A1 directory. Look at it in Storm 3D tool and hopefully all is well.

Does that mean there are two Armada exporters, one for 1 and another for 2? I only have one SOD export option called 'Armada SOD'. I fixed the textures but it still exports as an A2 SOD. Something that starts off as an A1 model will export as an A1 SOD, though.

PPPS you using my christmas present? :naughty:

>.> <.< Maybe...




pepperman

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#7 11 years ago

Under the save as section there should be two options. Armada 1 Sod should be an option




FallenGraces

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#8 11 years ago
C.A.B.A.L.;5188008 >.> <.< Maybe...

lol Good =p and look under the....never mind Pepperman got to it first :)




C.A.B.A.L.

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#9 11 years ago

Okay, I got it to export in a way that Storm would accept (I had to delete the hierarchy and make a new one). I ran into another problem where all the faces were backwards causing back-face problems, but I was able to fix that. Now all I have to do is finish up the hierarchy and I'll have a cool ship! It's the Romulan carrier from Future Wars in case anybody was wondering. It's one of the most beautiful birds I've seen that isn't super-stylized.