adding hardpoints and rotating sections -1 reply

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Darth_Saberous

Slightly cooler than a n00b

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25th May 2006

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#1 12 years ago

i need to know how to add hard points and rotating sections.

I have added the homeworld ships of b5 to armada 2. this took quiet a lot of time to get permission and half the time all i got from there community was no one is around any more so just do it and give them the main credit which i will do.

This took quiet some time to get all the ships i wanted into the mod. i had to convert all the files. I had to flip ships to get them into the right position and get there skins to work for them to work in the game.

when i ran the game they worked great until combat, not one ship fired nor did my special weapons work and it seems that i need to add hardpoints so how do i add them? i read a something online about hardpoints but when i tried the ship disappeared. and it was for making a ship from start not having one already made. when i just convert the ship and place it into the game it works. so how do i go about adding hardpoints.

then i need to add a rotating section for the omega and omega x so how do i go about doing that?

thanks again guys.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#2 12 years ago

What program(s) are you using? In MS3D, there's a great hardpoins tool for importing... you can use a stock set for that, and edit how you like. As for animating, you'll need a program that can do it... or try animated textures.




S618-18741

Captin Prozack

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18th January 2004

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#3 12 years ago

If you want to do any kind of animating 3ds max 5 is required im affraid. As for hardpoints there are pleanty of tutorials around, Major Paynes and the Big Book of Modding being the most notible. Good Luck




Darth_Saberous

Slightly cooler than a n00b

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25th May 2006

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#4 12 years ago

I have converted a few homeworld b5 ships to armada 2 but from what people say ms3d can't make the omega sections rotate? could anyone do that for me if you gave you the files?




darkslide

"Thats brutal..."

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7th July 2005

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#5 12 years ago

Have alook at the Omega's from the babylon 5 mod thats already out. Quite alot rotates in that mod, so I'd definately say its worth checking for a guideline of what you'll need to do.