Adding or changing resources -1 reply

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Warborg

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2nd August 2002

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#1 9 years ago

Since MU 2.0 came out I have been thinking of making Tritanium a mining resource. To my surprise FOP 3.0.6 beat me to the punch, however I still want to do it on my own.

I've been playing with some of the files but nothing is working yet.

I took a look at FOP 3.0.6 for a few minutes and it seems hard to track their files(since all odf's are in 1 folder).

Does anyone have any suggestions? Should I just stick with learning what FOP's did or is there an easier way of doing this?

My ultimate plan is to remove mining of the planets and leave it to the moons. Maybe replace metal with Tritanium, but keep Dilithium and Latinum.




São Magnífico

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#2 9 years ago

Rename "Metal" to "Tritanium" in the Dynamic_Localized_Strings.h file in the main A2 directory, then duplicate the dilithium moon ODF files and change "dilithium" in its resource file to "metal". Make sure your freighters can_handle "metal", and voila, you have tritanium moons.




Majestic-MSFC

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2nd April 2006

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#3 9 years ago

Indeed it's rather easy something I have done for Yesteryears, just follow what Sao has outlined and you'll be fine. Just don't forget to add the new moons to the map editor menu and to the maps themselves. ;)




Warborg

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#4 9 years ago

Hmmm...seems like an easy way of fooling it, I'm still changing names. I was able to get the freighter to mine the ex-dilithium moon as metal

Thanks for the help.

Still strange that FOPs really did change it to tritanium. See example of a file:

buildtime = 72 crewcost = 100 dilithiumcost = 274 tritancost = 190 supplycost = 11 worthxp = 40 maxhealth = 151 curhealth = 151




Majestic-MSFC

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#5 9 years ago

They no doubt did some programming, adding the new code to the game and included it in one of their new dll files.




Warborg

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#6 9 years ago

Yea, I doubt I'll ever mess with their game or use it as a template.

I finished with the re-naming... that works ok. I also have it now where all races can mine metal with the freighters. I'll turn the orbitals into defense stations




Majestic-MSFC

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#7 9 years ago

I would love to use their game as a template for my mods, but I doubt they would ever let me release it. I suppose no harm in asking one day.

Yeah that's what I do, especially in my TOS/TMP mods as I doubt planetary shields would've been use back then, plus it also gives a tactic to attacking planets, attack when the station is on the opposite side of the planet. ;)




Guest

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#8 9 years ago

Yeah I had to dual-name alot of the resources and come up with plausible reasons why both ST and SW would go after the same resource.




Warborg

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#9 9 years ago
Majest;4927230 attack when the station is on the opposite side of the planet. ;)

I had one set at a high speed making it a hard target. I've also used a (white)moon as an orbital with very low speeds before.




Tain_Enabran

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#10 9 years ago

Another good idea I had some times ago is to change the biomatter into ketracel white used by the Jem'hadar in DS9.




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