Advice on Single Player Editing? -1 reply

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insert_name_here

Hakuna Matata

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16th February 2009

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#1 9 years ago

any and all advice is greatly appreciated!




HMS Frontier

Space The Final Froniter

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1st August 2006

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#2 9 years ago

Well first of all the script files for the missions cant be edited but they can be reused for example you could use the script from the first federation mission for mission 2 of the Klingon campaign so long as you used the classlabels from the first fed mission so martoks ship would have to have the class label Enterprise or it would come up you have failed as soon as you played the mission.




[Sonic]uk

known before as paulhanselluk

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26th June 2005

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#3 9 years ago

start small, try swapping out ships and moving things, to be basic, have a play around, that way you will see how everything interlinks and fits together, and what has impacts on what. Mesage me if you have specific questions about mission editing and I shall see if I can help. NB: Have a look at this I did a few years back, to see how things can be changed and altered to create new missions:- Dominion Wars, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Mods




insert_name_here

Hakuna Matata

50 XP

16th February 2009

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73 Posts

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#4 9 years ago

thanks! i'll try that




insert_name_here

Hakuna Matata

50 XP

16th February 2009

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73 Posts

0 Threads

#5 9 years ago

haha, i downloaded it and got addicted to it, i played till i got thru all 10 missions :P brilliant mod by the way ;-) i do have a question tho, how do i create paths? like for scout patrols




[Sonic]uk

known before as paulhanselluk

50 XP

26th June 2005

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857 Posts

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#6 9 years ago

Between the "read me" that comes with the editor on the BBOM, you will have all the info you need. BBOM = Big Book Of Modding (by Westworld):- Westworld's Big Book Of Modding, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Tutorials