I'm too cool to Post
7th May 2003
hello i need help im sort of new to mapping and well i got a way cool map well i think it is and well i made lots of AI bases but when i do a game test all they do is sit there. They move there ships but there constrution and other buildings dont do anything. for exp i gave it an adv shipyard but it wont build anything. and another ex is that i gave it reserch stations bu wont reserch anything so how do i give them how you say "LIFE". please help me i want to get this map done. :)
Rather then go and make another topic with the same question right here, I may as well give it a slight bump. (I also don't like double-posting or making topics repeatedly... ^^; )
I'm having the same problem myself. Any ideas on how to help? Thanks in advance.
9th March 2003
Fair play to you for doing that, much better than making a new thread. :thumbsup:
Can't help you with your problem though :p
Aah. I see. well... is there any way to switch what side your controlling while you edit? Figure I may as well keep my questions in one or two topics...
The Borg will rock your world!
4th December 2003
I'm not sure I understand the exact problem but here are a few things to remember in map making:
When you make a map and then all the starting positions appear in the center even though they are in the proper positions you made?
Ctrl R to get the pop up menu. On the upper right side it says start position. The 1st window it says 'player.' Open the list and scroll to 'empty' and save the map and exit. Load the map and change that to 'player' and save again. Now all start postions will appear as you created them.
Change teams with the Shift key and the up/down arrow keys.
Move starting points by right clicking, hold and dragging. To delete- left click and hold as you hit the delete key.
Ctrl R and see where it says Mission Title- Type in map name. Under Map Type it should be 'mp-regular'
To make your start positions you should do it along with changing teams. For Team 1 you do your Camera 1 thing in the 'path' box after laying down the start point. Change to Team 2 and lay down the 2nd start point for Camera 2 and so on. If you put derelict stations or ships on the map they should be Team 0. That way you can have up to 8 teams.
If you place an object on the map under Team 4, for example, that object will function for the AI of Team 4- it will not be neutral!
To place new or additional start positions you left click + ALT. Now double left click on the point and the 'path' box opens where you change path3 to Camera 3- if it is the 3rd starting point. Must be capital C in Camera.
When making a map place 3 resource moons on the map for each team/race. They'll get moving better and won't just sit there. You can't just make a map an scatter stations on it and expect them to function and build. If you want to put more stuff in a map than stantard- a base and a couple construction ships- you must take care to change Teams as described above. You put all the stuff you want for Team 1 then change to Team 2 and put the same object on the map for them.
Does this help?
Thanks, some of that stuff actually helped quite a bit... but I still don't get the AI.
In edit mode, I plopped down the usual starting stuff, a scouting ship, starbase, and constructor, located not far from a planet at all, along with about 4 scattered moons. Even then, when I popped back into play/test mode, all the CPU did was sit there. They recrewed the station, yes, but never actually started building anything, and they have enough resources.
The Borg will rock your world!
4th December 2003
Technically in map building you don't usually build and stations or ships. You just set the space background, add planets, moons, asteroids and nebulas. When you que up the map in instant action each race's odf has the info to give you starting units like a base, 2 const ships and a scout like this card.odf
// the things you get when you ask for standard default units (instead of the map units) standardUnits1 = "cconst.odf" // construction ship standardUnits2 = "cconst.odf" // construction ship standardUnits3 = "cbase.odf" // starbase standardUnits4 = "cscout.odf" // starbase
When you lay down starting points in mapedit this is where the base will be in instant action. You need to be close to a planet or two and have moons relatively close for the constructors to find so they'll build a mining station.
Your last post sounded as though YOU were placing bases and such on the map. The AI does that automatically where ever you placed Camera 1, 2 3, and so on. You CAN place additional objects on the map during editing but the default units will always appear. I doubt if you have messed with the AIP files as to what the AI should build in what sequence.
I don't know if I helped but look for tutorials on download site about map making. There's more in them than we can cover here.