Alpha Problem -1 reply

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Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#1 12 years ago

I am concertrating on getting the GUi's done for my mod Yesteryears. I have made a Federation and Terran GUI, with the latter being based off of the former. I am using GIMP to apply alphas so the files can be used as a GUI interface. Now my problem is that GIMP screws up the files everytime I try to apply them. Here is a screenshot of the Terran GUI ingame, there is supposed to be a yellow boarder around the whole thing but it's missing in parts. snapshot014ahb5.th.jpg http://img338.imageshack.us/img338/3375/snapshot014ahb5.jpg Now I know that GIMP is the problem as the files look fine in Prestio Imagefolio which is the program I used to crate them and have been using for a good 10 years now. If anyone could point me to a free program, give me some suggestions on getting GIMP to apply them right or offer their assistance to applying alphas to the files for me, it would be greatly appreicated.




Adam_Atlantian

Moogles Woot! ^_^

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26th June 2006

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#2 12 years ago

The TXD workshop suggested in the Transparent parts, light maps, and borg textures tutorials works pretty good. I dont know how well it will work for a GUI bit I use it for all my lightmaps and stuff. One tip - save the textures at bitmaps and then once you've applied everything you can export it as a TGA. Something makes it act funny when you try to apply tga files as the picture or something.




Majestic-MSFC

Majestic is thy Name!

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#3 12 years ago
Adam_Atlantian;3558879 One tip - save the textures at bitmaps and then once you've applied everything you can export it as a TGA. Something makes it act funny when you try to apply tga files as the picture or something.

Thanks for the tip. I currently have them in tga format then apply the alphas then save them as a tga.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#4 12 years ago

There're several things that can cause what I'm seeing, but I think I know what your problem is, 'cause I noticed it when I was doing one of my first GUIs. It's not the Gimp, it's the resolution you've set for Armada. The files tell Armada to display the interface at 1600 x 1200. If you don't set the resolution in Armada to the same size, it "squishes" your textures to make 'em fit. Consequently, you'll loose some pixels in the process. If you compare, and look closely, you'll see the difference even in the stock GUIs. Try changing the graphic setting resolution to 1600 x 1200 and it should fix the problem.




Majestic-MSFC

Majestic is thy Name!

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#5 12 years ago

Thanks for the suggestion Kel, but the highest I can go up to is 1280x????.




kel333

IWL: Klingon Defense Force

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#6 12 years ago

You mean in Armada/ Options/ Graphics settings? I'm not aware of other versions of A2 that don't go up that high. If so, then check the files that control A2's resolution and change them to whatever you want. That might be a better option anyway, as other people who install your GUIs will get to see 'em correctly. Incidentally, it wasn't clear from your first post but are you saying the TGAs look good in Prestio Imagefolio and Gimp, but not in-game? Or do they look bad in Gimp once you've applied the transparency?




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#7 12 years ago

i think the reason why the buildbuttons have a black background are their gui_global.spr entries.

Be sure that they are located under: @tmaterial=interface

and NOT under: @tmaterial=default




Flash525

The Carbon Comrade

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#8 12 years ago

Uhm, Majest, shouldn't that Excelsior read 'ISS Nimitz' instead of 'USS Nimitz'? :p




Majestic-MSFC

Majestic is thy Name!

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#9 12 years ago
kel333;3559164You mean in Armada/ Options/ Graphics settings? I'm not aware of other versions of A2 that don't go up that high. If so, then check the files that control A2's resolution and change them to whatever you want. That might be a better option anyway, as other people who install your GUIs will get to see 'em correctly. Incidentally, it wasn't clear from your first post but are you saying the TGAs look good in Prestio Imagefolio and Gimp, but not in-game? Or do they look bad in Gimp once you've applied the transparency?[/quote] The don't look right after they are attacked by GIMP. They still look fine in GIMP, even after I reload them but in any other application they look all screwed up. Here have a look. 1terrangimpqh5.th.jpg http://img291.imageshack.us/img291/9765/1terrangimpqh5.jpg [quote=Tycoon;3560151]Uhm, Majest, shouldn't that Excelsior read 'ISS Nimitz' instead of 'USS Nimitz'? :p

Give me time mate, give me time. ;)




kel333

IWL: Klingon Defense Force

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#10 12 years ago
Majest;3560755The don't look right after they are attacked by GIMP. They still look fine in GIMP, even after I reload them but in any other application they look all screwed up. Here have a look.

Ahh, I've seen that effect too. It shouldn't affect the in-game transparencies, but if you want to fix it in Gimp, you need to select all the black areas (I suggest using the contiguous regions selector, so it doesn't select other areas you don't want) and color fill with back, then re-transparent them.

You can also try flattening the image before you reset the transparency, but then you might have to re-color the weird areas. If you've still got the original flat image, try using the contiguous regions selector and setting the transparency on that. Make sure your slider bars are all at zero unless you want the edges to get partial transparency. There are a few nuances to it, but you should be able to get it right. If you need more detailed instructions, let me know.




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