I seem to be having trouble working with Milkshape, are there any other options besides M-shape. So far i have been unable to find any software that offers support for Armada II sod files. Milkshape has some nice tool's, but it's interface suck's!!! especially the "Groups" option. Do post...
Ultimate Unwrap 3D
Thank You so much.
I wasn't planning on posting until i was finished and had a working version in-game, but upon failure to work with MilkShape, i spent the last three days searching the internet for software that would support Armada Sod's.. and seeing that it's going to take atleast another week to finish, i am just going to go ahead post some pic's of the WIP.
Because AII is lacking in ship's from the popular series StarGate, i have decided to work on and release some on my own.
This is my very first model, it's finished. It was originally planned to be around 1000 or so polie's , but because of the model's highly complex "TEN" engines the poly count has rose to 1500, in-fact, the engines alone take up around 500-600 polies.
Let me know what you think.
That looks good. To be fair, Milkshape is pretty low quality as far as imaging. For what we use it for it's great, but as far as professional 3-D art, not so much.
You're doing a great job, keep it up.
Funny. I seem to get on fine with MS3d myself. After all it IS designed with low poly modelling in mind.
I've always preferred Max to be honest... Nice model, especially for a first one. Little point, you have some backward or duplicated faces on the left pod and hull cover thingy.
One other program is Blender, I downloaded it to see what it was about but I have no idea how to use it lol and I couldn't be bothered learning another. MS3D was cheap, but I think it went up in price :confused: And that ship looks quite nice, great work :D
It's not modeling that i find difficult in MS3D, it's texturing and selecting/assigning group's to faces (or what's its' called). I don't model in MS3D, i have never tried to model in MS3D. Anywho, This was more of a learning experience and i believe i've gotten the hang of it (gotten use to Wings 3D).
Also, thank's to Avon, i have already begun texturing using Ultimate Unwrap 3D, and it certainly is a superior tool when compared to Milkshape. Right now i am going through the countless Photoshop tutorial's trying to create the right metal texture for the 3o4...
And yes, i've tried using blender and for the first hour or so i could not get my model to load, as it turned out, one had to select the file using the right mouse button and then click the left one followed by clicking the import button. Double-clicking just gave some weird wrong file error, by the looks of it i would say blender was made in java.
Amateur, i don't see it. I think it's the angle.