How do you try specifc animations to events? For example, I took the Borg Pyramid from Armada 2 and converted it to A1. I have imported it into 3d Max and would like to setup an animation such that the ship rotates 90 degrees and fires it's special weapon (e.g., the Borg Iron Beam) at enemy stations. After firing, the ship would rotate back to an upright pyramid profile. At present, I can't seem to figure out a way to try the animation to the event. I had hoped the animateOwner = 1 command place into the special weapon odf would have been the solution but this command doesn't appear to be supported in A1. Maybe I need to tie it to the hierarchy somehow? Any help would be appreciated.