9 years ago
I was going to release it a few months ago but, I set it aside for several reasons. The time has come but, before I upload it I recently remembered that cabal had figured out how to do flares for torpedoes and pulse weapons. So, I am working on that right now. Give me two weeks and I will send it in to here and filefront for those few A1 players to enjoy. First screenshots with the new flares will be posted in the screenshots thread in a few days. Just thought I'd let you all know.
9 years ago
Cloaked in the Neutral Zone
4th February 2004
9 years ago
I want to be like Revenge
1st September 2006
Do you have any pics of the mod itself? I can't really remember it.
9 years ago
pepperman;4825176you might also want to check here for race specific phaser flares
Race Specific Phaser Flares, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Texture Mods[/quote]
Thanks,but I have already done the phaser flares months ago myself.
[quote=Intrepid781;4825692]Do you have any pics of the mod itself? I can't really remember it.
Here ya go.
Current readme(half of it anyway).
Galaxy is buildable in skirmish and the Omega missions and has a buildbutton(AI can build them too).
Ferengi, Breen and Sona ships all have build buttons.
A 2nd version of six stock Armada maps.
Eight brand new maps(Several modified versions might be in Future Tense).
Dominion Shipyard builds all alien ships now(minus Species 9341).
Made Hero special weapons more independant from buildable counterparts(last alittle longer, does a bit more damage, use less special energy, ect...).
All combat ships have more standard weapons at their disposal(ie Fed scout now has 1 phaser and 1 pulse phaser/no new hardpoints at all/Heros have +1 of each weapon of their counterparts).
All phasers(minus the ones on scouts) are multi-target(min:2 targets max:3 targets).
Shield health, shield recharge rate(of all ships and stations) and weapons base damage(of all conventional weapons minus tri-cobalt) changed to counter the above.
General ship stats have been changed(crew, cost, build time, size, ect...).
Cardassian ships have proper class names and are both scaled to a more proper size of a cruiser.
Artillery and cruiser variants made from each races cruiser2(cruise2 is cruiser version and cruise3 is artillery;art variant larger than cruiser;added crusie3 to race stations map editor build lists).
Scouts and destroyers are buildable at starbases aswell(scouts now buildable no-matter what).
Cruisers are also buildable at yard2.
Science ships buildable now at yard1 too.
All combat ships for the Klingons and Romulans have a cloak now(shadow already has the phase cloak so I left that one alone).
All normal weapons are now half the stock size(changed tri-cobalts from 16 to 12).
Each phaser has its own flare.
Modified and new techtree files.
Modified stock AIPs so the AI builds double of stock Armada(except research stations and pods ofcourse).
Techtree specific AIPs created for each tech level. The supersid aips are the only problem here as no matter what I can't get them to build up through the whole build list.
Created a second label and techlvl file so you can use them all.
The grid has been removed.
Made some adjustments to ART_CFG and RTS_CFG files aswell as a modified ART_CFG file to experience the full effect of the void maps.
The Duel 2(2 player)
Get Some(2 player)
Hidden Treasures 2(2 player)
System KMB-216(2 player)
Race for the Base 2(3 player)
The Cross 2(4 player)
The Junkyard 2(4 player)
Assault 2(5 player)
New Buildable Ships:
Klingon Empire:SuQ'jagh Class(Artillery)
Romulan Star Empire:Raptor(Cruiser)
Other Races:Sona Destroyer;Sona Battleship;Breen Warship;Ferengi Marauder