Armada 2.5 Team wants an experienced modder to conver BC ships to A2 -1 reply

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draconis_sharp

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11th July 2004

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#1 14 years ago

OK, you may have read a few other posts and threads about joining the Armada 2.5 team, but we still need someone to convert Bridge Commander ships to Armada 2. There are several ships seen on www.bcfiles.com that aren't yet converted to Armada 2. I would like someone to contact me if they want to do this for the Armada 2.5 mod. The ships we want are mainly the older ones, but after you contact us, I will send you a list of ships to convert. I do not have the time to do this myself and I am not very good at it either. There are currently no team members working to conver the files we have or want. We will also be needing someone to help convert ships from Starfleet Command 1, 2, and 3. In addition, please post ships you would like to see in Armada 2.5 here.




Major A Payne

The 6th Day

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7th August 2002

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#2 14 years ago

Do you actually realise the kinds of poly counts that alot of BC models actually have?? Its all well and good converting these (mostly) high poly counted models to Armada 2 but unless you have a high end system (which alot of people cant' seem to afford these days) then it'll be a waste of time to convert them. Your best bet is to see whats available and capitalise on it. Also you can't just go converting other game models to Armadas format. You require permission for things like this and I cant' really see many modellers doing this on your projects behalf (although you may find someone who is willing to do this I woul dbe very surprised).

For an example on the poly count side of things. There exists an incredibly well detailed Galaxy class mesh for BC which I was very tempted to convert to SOD format. Tempted that is, until I checked the poly count. Its almost 12,000 polys.

Finally, instead of requesting people to contact you, why not contact some of the old time modellers/modders who are still located here and at AFC forum??




draconis_sharp

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#3 14 years ago

Hmm... I already thought about the poly count and decided not to go too far with it. I really just want 2 or 3 ships from the museum section. I have a bad computer, but the only ship that really tests it is the sovereign I got from Ghost's Compilation mod. Oh well, I just need someone with more experience at it than I do. I just like those pre-tos ships enough to hurt my game computer a little. That Endeaver class is pretty nice. I'd say that one is my favorite. All I'll have to do if I can get it is create a nuclear missle out of a pulse texture and a laser out of a phaser texture, so It'll be all set up and looking nice. I haven't decided what kind of role it would have in the mod though. I've thought about making a race that is seperate from the TNG federation, but then I'd have to find even more ships just to fill the gap. Oh well, I guess I'll just wait and see how everything goes along.




Viper83181

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9th June 2004

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#4 14 years ago

You know I'm going to have to disagree with Payne. Quite honestly a system with even a Radeon 9600SE (pretty shabby by today's standards) can handle ghost's compilation mod easily, even if you make all the galaxies and sovereigns use the hero ent-d and ent-e's textures (both I believe are pneumonic81's) respectively, all the warbirds use neon's textures, and the intrepids and defiants use P81's as well. I know this because I have that all running on a system that has that card. It only runs slightly slower (almost indisdinguishable) than an X800 (no joke). So I personally and I'm sure many others feel that a mod with all ships converted from BC would be amazing. Hell, why even use SFC 1-3? BC is the definitive sorce for heavily detailed, cannon textures. Well, that's my two cents. thanks!




Major A Payne

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#5 14 years ago

A couple of questions spring to mind here, which alot of people who ask these kinds of questions dont' seem to think about:

1) How many people actually can afford the kind of power pc you need to play a game with a massive amount of models which all need to be rendered?? Not everyone can buy the kinds of graphics processing power they would like to have so your statement concerning the Radeon is mute.

2) Have you actually modded into the game (to replace the stock models only for all races), models that are as high as BC's or some of SFC3's (bare in mind that LC's Galaxy is around 12,200 polys, and P81's BC sovereign is almost 9000 polys) and tryied playing with 7 AI based players?? Remember that the AI's final AIP entry for all the races is to quickly build 100 battleship class vessels and attack on masse. Anyone who was to attempt this, no matter how fast their system is, would encounter lag. Not only that but your talking about rendering in excess of hundreds of thousands of polys at once.

So I'll ask one more time. Have you actually tried to put into the game the full range of BC models youself??

I don't know. I seem to have this arguement with more and more people and they just don't seem to realise that a persons pc is never as powerful as they would like. (Still, with my new beast arriving later today I should have some better fun).




Viper83181

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9th June 2004

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#6 14 years ago

To answer your question yes I have. As I have said every model that's been converted and is available I have added. I've even subbed in new models as well (cardassian Hutet). and have had very little slowdown (I did mention that I had some, but negligible). On another note I think most everyone could afford a radeon 9600. I mean jesus they cost about $50. When I think high-end I think x800 or 6800 territory (and of course all that the rest of the system would entail e.g. athlon64/Pentium EE, 1Gb ram, sata raptors, etc..). and let's say for instance that it is a poly-heavy mod. So what? Is there a rule that says that mods must run perfectly on all systems? Maybe someone should make a mod for high-enders like us (congrats on the new beast btw). BC can't run on most low-end systems but you don't see people complaining. All I'm saying is that just once, I want to see a mod with exceptional detail for once, slow systems be dammed. The closest I've come is Ghost's and even then with half the ships replaced with higher poly/better quality models. And for the record I use P81's galaxy because it is as flawless a representation as I have come across. LC's is good. but not that good. Oh and while I have your attention, could you answer me this; Where can I find good weapon's textures for A2? I know of Rake's for A1 but I need some for A2. Thanks!




Major A Payne

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7th August 2002

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#7 14 years ago

Well kudoes to you on having the models in your game. Oh and I will argue the point about P81's Galaxy. Whilst being a dam good quality model check Scotchy's out instead. For a game model its exceptional ( http://bc.filefront.com/file/Scotchy_Galaxy;27214 ) and by far the best one there is for BC. The download for it though is around 27mb, with most of the textures either 2048*2048 or 1024*1024.

I don't know. Perhaps I should give it a test run.




Viper83181

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#8 14 years ago

well if you do, lemme know how it is. Hell, it looks great. Would be a great little armada 2 conversion. Just a thought.




Major A Payne

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#9 14 years ago

tell me about it. If I do go ahead with this, it'll also prove something else as well. That A2 can handle a model over 10k. So far I've gotten an 8000 poly model of my own in the game.




Achilles

I stole fire from the lighter!

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13th January 2003

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#10 14 years ago
Major A Paynetell me about it. If I do go ahead with this, it'll also prove something else as well. That A2 can handle a model over 10k. So far I've gotten an 8000 poly model of my own in the game.

I got my 9600 poly Rom bird in, I don't know about lag though, I just built the one.