I was recently trying to convert a Shipyard from BC (NIF format) to Armada 2 (SOD format), but when I put it into the game Armada displays the white 'bug' box instead of the shipyard - as if it has trouble finding the SOD file :confused: :(. Does anyone know of anything that would cause this problem? The model has many hardpoints, but that doesn't seem to affect anything, and in my experiance the poly count is not a factor either. Also, the odf's and techtrees must be correct, as if they weren't nothing would show up at all. :lookaround:?
normally this white cube with the bug appears when the sod and the odf dont got the same name, did you check the spelling, maybe there is just an small mistake, like fcruise.odf/fcriuse.sod
I think if the sod is brocken, the game will crash totaly
If your heirarchy isn't correct you will also get this problem.
As in the hardpoints? I checked the spelling, it was what I thought of initially... I particularly don't want to do all the hardpoints again, and the last two models i've done work fine... Is there a limit to the number of hardpoints you can have? It could be to do with the emitters, so i'll try removing them...
Resynchronizing with RealitySorry, You're Not a Winner
18th April 2006
exodus_499;3748799As in the hardpoints?
Yes, Hierarchy = Hardpoints and how they're set out.
I'll try re-doing the hardoints from scratch, as I can't immediately see any errors in what i've done... One more question though, the 'meshpoints' ('m_' in milkshape) do link to the scene root, don't they? And (okay, two questions) it wouldn't be a problem if the entire mesh was one group and one meshpoint would it? Those are the only two alternative reasons I can think of... Anyway, thanks for the help - it's much appreciated.
You can have only 1 mesh and 1 mesh node. That's how i set up my my ships In my experience, Griedh is correct, if the SOD and ODF names do not match, you'll get the white box with the bug.
The Aegean I have done has three mesh nodes/groups, and that works fine.
Man, I have loads of mesh nodes and groups in my ships. At least 10 in each. Minimum. Did you hardpoint the entire thing again? Textures?