Armada 2 SOD Problems -1 reply

Please wait...

exodus_499

... soon to be "reconditioned"

50 XP

16th April 2007

0 Uploads

263 Posts

0 Threads

#1 11 years ago

I was recently trying to convert a Shipyard from BC (NIF format) to Armada 2 (SOD format), but when I put it into the game Armada displays the white 'bug' box instead of the shipyard - as if it has trouble finding the SOD file :confused: :(. Does anyone know of anything that would cause this problem? The model has many hardpoints, but that doesn't seem to affect anything, and in my experiance the poly count is not a factor either. Also, the odf's and techtrees must be correct, as if they weren't nothing would show up at all. :lookaround:?




Griedh

There's always one more bug

50 XP

22nd April 2007

0 Uploads

60 Posts

0 Threads

#2 11 years ago

normally this white cube with the bug appears when the sod and the odf dont got the same name, did you check the spelling, maybe there is just an small mistake, like fcruise.odf/fcriuse.sod

I think if the sod is brocken, the game will crash totaly




pepperman

Cloaked in the Neutral Zone

50 XP

5th February 2004

0 Uploads

742 Posts

0 Threads

#3 11 years ago

If your heirarchy isn't correct you will also get this problem.




exodus_499

... soon to be "reconditioned"

50 XP

16th April 2007

0 Uploads

263 Posts

0 Threads

#4 11 years ago

As in the hardpoints? I checked the spelling, it was what I thought of initially... I particularly don't want to do all the hardpoints again, and the last two models i've done work fine... Is there a limit to the number of hardpoints you can have? It could be to do with the emitters, so i'll try removing them...




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

65,745 XP

18th April 2006

0 Uploads

6,117 Posts

0 Threads

#5 11 years ago
exodus_499;3748799As in the hardpoints?

Yes, Hierarchy = Hardpoints and how they're set out.




exodus_499

... soon to be "reconditioned"

50 XP

16th April 2007

0 Uploads

263 Posts

0 Threads

#6 11 years ago

I'll try re-doing the hardoints from scratch, as I can't immediately see any errors in what i've done... One more question though, the 'meshpoints' ('m_' in milkshape) do link to the scene root, don't they? And (okay, two questions) it wouldn't be a problem if the entire mesh was one group and one meshpoint would it? Those are the only two alternative reasons I can think of... Anyway, thanks for the help - it's much appreciated.




Adm_Stacks

Captain of USS Terrible

50 XP

28th October 2003

0 Uploads

127 Posts

0 Threads

#7 11 years ago

You can have only 1 mesh and 1 mesh node. That's how i set up my my ships In my experience, Griedh is correct, if the SOD and ODF names do not match, you'll get the white box with the bug.




exodus_499

... soon to be "reconditioned"

50 XP

16th April 2007

0 Uploads

263 Posts

0 Threads

#8 11 years ago

The Aegean I have done has three mesh nodes/groups, and that works fine.




Ragnar

Sneaking about...

50 XP

17th April 2007

0 Uploads

951 Posts

0 Threads

#9 11 years ago

Man, I have loads of mesh nodes and groups in my ships. At least 10 in each. Minimum. Did you hardpoint the entire thing again? Textures?