Armada II: Future Wars -1 reply

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Guest

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#121 12 years ago

That rocked:stallard:Other than some explosion sprites and maybe a planet I saw nothing stock:smokin: Other than the English translation whats left? That looks ready to go.




Dan1025

Adopt, adapt, improve

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24th February 2007

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#122 12 years ago

I believe there's also some AIP work to do.




Guest

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#123 12 years ago

Hmm, well, I don't see any major attempt to fix physics, and the weapons fire at the same time (no staggered firing) but other than that it seems like a very well made mod. Reminds me, I shall have to get back to work on my KA2 video :)




Guest

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#124 12 years ago

There were some minor physics changes looked mainly to do with ship roll and to be honest it looked like the increased the rof




Guest

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#125 12 years ago

Well I guess we (me you, thunderfoot) are the only ones interested in radically altering the physics :)




Cpt.BenSisko

Battlestations!!!!

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23rd March 2004

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#126 12 years ago

If I download the mod, the physics will be the first thing that I change...I'm all about the realism




Guest

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#127 12 years ago

An impressive piece of work. It looks very promising. Huge numbers of ships on screen all firing at once in every direction makes it a little difficult to see if there are changes to physics at all, I did see some things which looked familiar and similar to what the Kid and I are doing, tho.




Guest

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#128 12 years ago

Maybe they just don't have a German translation of the BBOM. To be honest thats were I found most of the infomation my work is based on.:D




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#129 12 years ago

If I hear that damn music played over for any other mod trailers, I might go stir crazy.

That aside, looks like crazy fun. Lots of explosions and weapons and stuff.




TParis

Sexeh like teh gizmo

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19th June 2004

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#130 12 years ago

I'll put up a news on the site later today, including some new screenshots