Greetings fellow modders!! ive had some thoughts as to a cool mod for Armada2. My thoughts are these... Ive began the early stages of working on a mod whereby the player can select not only the race they want to play as but also the era... i.e. say you wanted to play as the Feds, there would be three Fed races: TOS era (you know, Kirk, Spock, Constitution Class, Tribbles, wonky polystyrene sets...) TMP era (Enterprise A, KAHN!!!, "a bird o prey canna fire while cloaked"...) TNG era (including Voyager and DS9) each would be a seperate race, so you could have, for example TNG Feds against TOS Feds...(Kirk vs Picard, eh?):) At the mo i have three ships built, a Constitution refit for TMP Feds and two Klingon destroyers, one TOS era, the other TMP. Any suggestions, thoughts, advice etc would be greatly appreciated!
My question to you - can you produce 3d mesh's and textures? Sounds like a very good mod idea though.
Yep, i got Milkshape3D 1.7.5, paintshop pro 8 and the storm3d sod viewer, along with the assimisoft import/export plugins. Low poly moddles arent all that difficult - i got a bit of experience through work - but im working on getting my texturing skills up to scratch...they're a bit ammetureish just now... glad u like the idea though :) i could post some shots of the ships i got so far maybe?...
Definitely! A new modder to the scene is fantastic! We need more of them in the community (more active anyhow). I look forward to these pics. I forgot last time - Welcome to the forums!
ok, heres some pics of what i got so far... the D'athDlan (one wing) Klingon TOS era cruiser and a Constitution Class refit (in regular and assimilated flavour):p i had a TNG era Klingon ship but i dont really like it, so ita going back to the drawing board... both are fully hp'd up and work in game. Please note, however that the textures are by no means the final product (see what i mean by ammetureish? [ATTACH]49150[/ATTACH] [ATTACH]49152[/ATTACH] [ATTACH]49154[/ATTACH]
Hmmm, I think I get the amateur textures, but the mesh's do look pretty good. There is a texture tutorial on www.armada2files.com made by Wrath of Achilles. It should be able to help you.
Well, its update time, just to prove i havent been sitting on my backside doin nothin:moon: ... ok, so, since the last post ive read Wrath Of Achilles' texture tutorial, scratched my head, read it again and got the following results: Complete retexture on the Constitution refit Complete retexture on the D'athDlan class and... The Montgomery - Scott class mobile shipyard!! Here's the pics [ATTACH]49270[/ATTACH] [ATTACH]49271[/ATTACH] [ATTACH]49272[/ATTACH] [ATTACH]49273[/ATTACH] the Constitution is TMP era, and the Montgomery - Scott Class is gonna be TNG era. I think the Klingon one will be TOS era (sorry cant get the pics to upload)!! Hope u guys like? again, any suggestions as to how they could be improved would be appreciated, this is a work in progress ,after all! Cheers!:)
This is not a suggestion for improvement, but a personal preference. I have a thing about ships and stations looking like they are made of cardboard. Sure, there is a price to pay with performance, but I really prefer higher-res models and textures, and saucers looking like saucers and not hexagons. But that's me.
Ah, not a suggestion for improvement, huh? Ok, so why bother? Not up on the term "constructive criticism", are we? Here, let me give you an example... I feel that the above post, whilst raising some valid issues regarding the level of texture and model detail, did not offer any suggestions on methods that could be used to improve said models and textures. There, my friend, in a nut shell is constructive criticism. So please, in future if you have any more "things" that you want to share... Plz try to do it constructively, cos comments like that just make me want to not bother thankyou.
It's called an opinion, and I realize some people consider them threatening. Labeling it a "suggestion for improvement" would imply the original is faulty, and I didn't want to imply that. If you are happy with low-res models and textures, you do not need to "improve" on them. On the other hand, if you think that is a "valid issue," maybe you do. It's up to you to decide if most people have the same preference, or they don't care about resolution. Raising valid issues can certainly be considered constructive criticism.
Everyone knows what low-res and hi-res means, so what specific "methods" are you looking for, anyway? A high-res model will have a more complex wireframe (more polygons), and a high-res texture will have more detail.