BC Ports -1 reply

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CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#1 10 years ago

I am trying to port a Nebula Class that I found on BCFiles, but when I build it in the shipyard, there's nothing there! I know the model is good, and I am using the stock odfs, so what's wrong? I also know I didn't screw up the alphas, because even then I'd be able to see some things. Anyone have any ideas? Please? I am in love with this model and, if I can get it to work, I will release it.




k_merse

Evolution

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1st October 2007

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#2 10 years ago

I think you forgot about the "m_shipartname" joints. If you faorgot them, the SOD won't contain the mesh, only harpoints.




CanadianBorg

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30th July 2008

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#3 10 years ago

I didn't forget that. The bug doesn't appear, but rather nothing does.




Avon

Ageing Rapidly

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27th October 2006

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#4 10 years ago

Make sure your mesh joints are linked to the scene root;)




CanadianBorg

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30th July 2008

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#5 10 years ago

I did... Still nothing.




CanadianBorg

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#6 10 years ago

Here are some screens that demonstrate what my problem is.

Screen 1: In the yard. It is clearly constructing the Nebula. It is about 3/4 of the way through the process of doing so. At that point, I should be able to see at least some alphas. But there is nothing. And the model DOES have alphas. Those white dots are the construction sparks.

Screen 2: We see some ships parked next to the yard. This is just before the construction is completed.

Screen 3: Those same ships have somehow been catapulted to the top of the map, and the left freighter has begun spinning on its axis, then stopping, reverting to a horizontal position, then starting again at random intervals. The Nebula is still nonexistent, and even the minimap says so.

Oh yes, and k_merse, you should be very familiar with this Nebula: It's in my A3 Leftovers screen pack.




Guest

I didn't make it!

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#7 10 years ago

which nebula is it?




CanadianBorg

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30th July 2008

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#8 10 years ago

The USS Phoenix, available from BCFiles. I was unable to contact the author for release permission.




k_merse

Evolution

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1st October 2007

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#9 10 years ago

First of all, check the size of the SOD file. If it's around 10kb, then the SOD doesn't contains the mesh. If it's a simple BC port, the SOD's size could be even 70-100kb! Check the 'm_meshpartname" joints once more! Are they connecting to the "h_scene_root" directly?

Other idea is that there is some problem with the textures. Maybe the model don't support the alphas yet. Rename the "!lambert_" prefix tag to "!phong_" in the materials name! It dcould be the problem that the gmae thinks, all of the textures must be transparent, so the whole ship become transparent.




CanadianBorg

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#10 10 years ago

Size: 149 KB. Materials tags: !phong_material Mesh nodes: Connected to h_scene root

I have a theory though: There is a node connected to the root, and everything except my new mesh nodes is connected to that (I am using the stock Nebula hardpoints for convenience's sake.) Maybe if I attach the meshes to that it'll work, because that's how the stock models work.