Beginners Guide? -1 reply

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#1 8 years ago

I was wondering if there was any FAQ or anything that gave a quick-and-dirty explanation of how to insert mods into Armada. See, what I'm looking for is to just replace the current ship models with other models (TOS-era, specifically), and not change any of the other game elements. It seems that most of the instructions included with the mods just explain how to add a ship alongside all the other ships in the game, which I don't want to do. If this is something that comes up a lot, please direct me to the place where it's explained. It seems like something that would be a pretty basic concept, but I can't find any info on it.




F/\}{I´3$

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#2 8 years ago

most people dont see a reson for repacing ships, when its possible to ADD ships. But if you want to replace a ship, lets say the federation intrepid class, do the following: - open the mod you have downloaded and copy all TGA files in the "Textures - > RGB" folder - copy the ship's SOD file and the ship's ODF file from the mod to your desktop - and rename them so that their names match with the ship you would like to replace. If its the intrepid class you want to replace, rename the sod file to: Fcruise3.sod and rename the odf file to: fcruise3.odf - Place the SOD file in the SOD folder (hit replace, be warned that you cant uninstall this mod if you do not backup your files) - Place the ODF file in the "odf -> ships" folder (hit replace, be warned that you cant uninstall this mod if you do not backup your files)




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#3 8 years ago

Thanks! And, it's pretty coincidental that you responded, because it was your some of your mods that I was planning to use. I believe this is your work?

And, for the curious, the reason I wanted to replace instead of add is basically just that I didn't want to have to worry about throwing off the game balance.




SciFiFan

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#4 8 years ago

Another way you can do it is to install the ships you want as explained in the readme. Where you would differ is in the station odf file. instead of adding the new ship to the odf like this:

//build parameters buildItem1 = "fscout" buildItem2 = "fcruise1" buildItem3 = "fbattle" buildItem4 = "newship1"

just replace the current build list like this:

buildItem1 = "newship1" buildItem2 = "newship2" buildItem3 = "newship3"

That way you don't lose the stock models in case you want to add them back later. If you do it this way, when you go to your station, it will only show the new ships you added. You wont have to back up any files and you wouldn't have to reinstall the whole thing (if you wanted them back).




Majestic-MSFC

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#5 8 years ago

Go to either www.starbase34.net - WELCOME TO STARBASE 34 or download Westworld Big Book of Modding (BBOM) which is available at all three major Armada 2 sites.

It will give you a run down on basically everything.




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#6 8 years ago

Thanks! That looks really helpful.

So, it seems that the ODF file is the part that controls the gameplay mechanics of the ship, i.e. how powerful it is, how long it takes to build and how much it costs, etc.?




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#7 8 years ago

Yeah, that's right. The SOD is the model, and the TGA files are the textures.




StarBlade

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#8 8 years ago

You'll also need to learn how to use the techtree, as without that, nothing makes sense to the game engine.

:cool:




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#9 8 years ago

Rookiebatman;5246444Thanks! And, it's pretty coincidental that you responded, because it was your some of your mods that I was planning to use. I believe this is your work?

And, for the curious, the reason I wanted to replace instead of add is basically just that I didn't want to have to worry about throwing off the game balance.

lol, yeah it is! if you follow SciFiFan's instructions dont forget the techtree entries! :)