Hello again all. Firstly things are going pretty well. I've been quite rusty with my armada modding but feel like its coming back no problem, but now I've hit an empass. Whilst the ships work fine in both multi and single player I'm having a hard time deciding whether or not to include the rather extensive research tree that was in BIVR. Therefore, I figured why not make it a poll and get some public input.
Now for those that don't know about this heres some details. In BIVR, I removed all but the special weapons which I believed were useful and replaced them with a much more ellaborate research tree. For example. To build a Defiant Class you would need to research the following (this is an example so might not be quite right):
- Starship framework - Impulse engines - Warp drive - Ablative armour - Pulse phaser emitters - Quantum torpedo launchers
Now this might seem a bit extreme for a single ship class, but the stock special weapons were retained and a cloaking device added to the ship. So the poll is simply for the following:
Is it a good idea to re-introduce this method of research tree back into the new mod or not??
The Omega of Omegas
28th May 2003
I love the idea MaP, go with the techtrees.
One thing I would change from BIVR is to give each race 2 or 3 passable warships and construction and mining ships buildable from start. The warships don't need to be big but being able to effectivly defend your base early is important in my opinion. I was really the only agrivating part of the mod. Also on a similer note the borg need to get crew way faster than everyone else. Other than that go with the tech trees. Its nice to make that research feel worthwhile.:D
One of the things I found frustrating and rewarding about BIVR was the techtree. Frustrating because it seemed to take forever to build some of the ships I really like. Rewarding because I was rewarded for using resources correctly with ships which did not need to be spammed to be effective. Please place the BIVR techtree "as is" in your new mod MaP. Unless you've come up with an improved model.
Adopt, adapt, improve
24th February 2007
starfox1701;4610632One thing I would change from BIVR is to give each race 2 or 3 passable warships and construction and mining ships buildable from start. The warships don't need to be big but being able to effectivly defend your base early is important in my opinion.
I agree with this, the research options in BI:VR were great but a few basic ships for defense would be good to have from the start. Otherwise I say include the research system as is. :)
a basin of water
12th April 2006
well I downloaded VR again and played it just because I remembered something disturbed me about this research system of yours - and now I remember: there was -at least for me- no system behind it. small ships, few researches - thats what it should have been like. but I had to research things from 3! stations to get anything at all - with building times that were a PITA. there were ships from the beginning - but anything besides construction ships and freighters took so long to get that it started to spoil the fun if you played on a regular basis. so yeah - clean up that ols research system of yours. a lot to do to get the big guns - that would be great. and maybe using the number-of ships-build option of the FLOPS patch would help you in your aim not to have masses of fleets flying around.
one things was far worse though: the AI. and I have the slight feeling that this had to do with the overcomplicated techtree as well. in my patched version of VR the AI builds a mining station, a few ships - and then stopps. every time. on different maps. could it be you didnt manage to get the priorities right because the research was too much for a poor AI?
if you plan to copy that system of yours into the new BI follow-up (and I would really see to get this mod finnished) - please make sure your AI sort of understands what you expect from it this time. and some more system behind the system would not be bad either.
sorry if that sounds harsh - I am just under the fresh impression of three hours of gaming with all races and the same frustrating results. anyway, there are lots of things about VR I like - the ships, the balance and the looks. normaly I am the sweetest so and so:D
I want to be like Revenge
2nd September 2006
I liked VR although it did take way too long to build basic things. I agree with ameba though, it would be cool to add the flops patch and maybe even the physics project or midnight universe. I think they'd be great things to include.
I'm not looking to go overboard with adding in the need for downloading a shed load of extras just to get the mod working. The good news is because this is not just for skirmish and multiplayer (which I hopefully will be able to thoroughly test before release), I'm incorporating this into single player campaign. Therefore, the build times and resource costs have been significantly lowered. As an example:
The original Sovereign Class from BIVR had these build stats:
- Buildtime: 540 seconds - Dilithium: 1750 - Metal: 1197
New build stats are:
- Buildtime: 41 seconds - Dilithium: 458 - Metal: 105
So as you can all see. There is a significant difference from before.
a basin of water
12th April 2006
Major A Payne;4612136 So as you can all see. There is a significant difference from before.
and that IS good news, MaP. anyway - anything about my thoughs on the not working AI?
The AI is planned to be thoroughly tested in as many circumstances as possible. In the stock game I've personally noticed that the AI doesnt generally need to build certain things and this will be taken into account. The AI also cheats like hell so this will be capitalised upon. I'll be attempting to obtain something special for the AI before its release so we'll see how htings go.