Bink File issues -1 reply

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Guest

I didn't make it!

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#1 12 years ago

Hello I seem to have a bit of a problem with a few new bink files i've made for KA2. The files in question are designed to replace the "talking heads" that play in certain missions. I didn't really like the heads too much, so I simply converted a wav file to bik, so technically what should happen is that you will hear a voiceover, but no more talking head. However, I don't think they are playing correctly. When it reaches the point where it should play a "talking head" it seems to just skip it, and not play my new audio only bik. Any ideas whats going wrong?




Ragnar

Sneaking about...

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17th April 2007

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#2 12 years ago

I remember trying to play bik files once a while ago using the bink player and no audio comes up for any video I tried. So maybe the audio is in a different file folder, that is just used alongside the video. That may be it, but I'm not sure.




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#3 12 years ago

It might have something to do with th version of the bink tool you are using. I know A1 requires a different version than A2 does.




Freyr VIP Member

A2Files Staff

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6th February 2005

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#4 12 years ago
ragnar603;3827693I remember trying to play bik files once a while ago using the bink player and no audio comes up for any video I tried. So maybe the audio is in a different file folder, that is just used alongside the video. That may be it, but I'm not sure.

Well done, thats dead on the mark.

The bik files are just the animations, the sound files are contained separately in the sounds\voiceover\cineractive folder.




Guest

I didn't make it!

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#5 12 years ago

Hmm, well when I play the "talking head" animations, they have audio, so that isn't it (i.e the audio is inside the video already, try it)




Flash525

The Carbon Comrade

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14th July 2004

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#6 12 years ago
Freyr;3828010Well done, thats dead on the mark. The bik files are just the animations, the sound files are contained separately in the sounds\voiceover\cineractive folder.[/quote][quote=Squire James;3828181]Hmm, well when I play the "talking head" animations, they have audio, so that isn't it (i.e the audio is inside the video already, try it)

If I may jump in here... You say that all audio for .BIK files is within the sounds folder? This isn't actually true. I created a new intro (for ZH) and converted it to .BIK using the RADTools. I simply replaced the stock intro with my new one, and it all worked (sound included). I placed nothing in and sounds folder.




Guest

I didn't make it!

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#7 12 years ago

As have I Tycoon (i've made a new intro, few issues with the way its been converted, quality wise, but its not binks fault, anyways the intro works) however, with the talking heads, it doesn't play them. Prime example is on the first fed mission when you first meet the borg. I changed it to (naturally) play an audio only file of a typical ISC "greeting" but all that happens when it should be playing, is that the cinematic window goes black, I can't hear any ingame sounds (clearly it does that to allow you to hear the video) and then when it stops, everything goes back to normal. Maybe its an issue with the way i compressed the wav into the bik, or maybe its because of the lack of a picture?




Amateur

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23rd April 2005

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#8 12 years ago

I would say the lack of a picture. Try creating a simple black screen of exactly the same size (alternatively, you could use the ISC logo) and applying the .wav via moviemaker. If this is exported as an .avi and converted to .bik, it might fix any problems. This may not work, I've not had much experience with the Bink files myself.