Bug Prometheus MVAM -1 reply

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Moerman

Slightly cooler than a n00b

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14th April 2006

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#1 7 years ago

Hello, I created new meshes and textures of the Prometheus. I use the MVAM of Icewolf132, with his permission. I installed the PP 1.2.5 patch. When I want the ship seperated in the 3 units, the game chrashes and a bugreport shows up. I've send it to Fleetops, but I get no reply. When I use the 3 units to fuse into the Prometheus, that works fine. Has anyone met the same problem? Here is the line from the bugreport: exception number : 1 exception class : EAccessViolation exception message : Access violation at address 77C16289 in module 'msvcrt.dll'. Read of address 00000000.




Dan1025

Adopt, adapt, improve

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23rd February 2007

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#2 7 years ago

First of all, really looking forward to seeing your version of the Prometheus :)

As for the problem, could you post the odf(s) here so we can take a look please? There may be an error which is causing the crash, rather than a problem with the patch or your install.




Moerman

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14th April 2006

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#3 7 years ago

Unfortunately, I can't upload attached files. Keep getting uploaderrors. I place the text of the special weaponfile underneath. Hope you find something. // Mark this as a special weapon. special = 1 //Display name for this weapon wpnName = "MVAM" //tooltips tooltip = "Multi Vector Assault Mode" verboseTooltip = "Seperates the Prometheus class into three independent sections." //Time Delay between shots - not used shotDelay = 0.0 //Location of the button in the speed panel buttonSlot = 4 // location of the button in the popup palette popupSlot = 5 // Priority of button in the speed panel, this is only // used if it is non-zero. buttonPriority = 10 //Type of border to use for this button. //0 = No border. //1 = Offensive border. //2 = Defensive border. //buttonBorder = 2 //Programming Stuff DO NOT CHANGE classLabel = "ReplaceWeapon" // HIT_EVERYONE = 0, // HIT_ALLIES = 1, // HIT_ENEMIES = 2 hitCondition = 0 //this special weapon can be assimilated by the borg tech assimilator //assimilatable = "fedpod1" replacement0Class0 = "fproma.odf" replacement1Class0 = "fpromb.odf" replacement2Class0 = "fpromg.odf" // Vessel is reported as separated in Admirals Log replacementCreationType = 3 replacementkeepName = 1 replacement0Class0Position = 0,20,10 replacement1Class0Position = 0,10,5 replacement2Class0Position = 0,0,0

//hotkey //hotkeyLabel = "HOTKEY_F6"




Guest

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#4 7 years ago

whats the stack dump say?




Majestic-MSFC

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1st April 2006

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#5 7 years ago

I too am looking forward to your Prometheus, the Federation has a new battlecruiser on it's way.

As for the issue with the crash. Have you checked to see if there are any typos or missions " values?




Moerman

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#6 7 years ago

This the stack dump file, I can't make anything of it. stack dump: 0012fa48 01 00 00 00 00 00 00 00 - f0 f9 26 05 00 00 00 00 ..........&..... 0012fa58 78 fa 12 00 40 1f 4c 00 - 00 00 00 00 08 86 37 05 [EMAIL="x...@.L.......7"]x...@.L.......7[/EMAIL]. 0012fa68 03 00 00 00 00 00 00 00 - 18 d7 50 04 98 3f 9c 04 ..........P..?.. 0012fa78 64 fb 12 00 4a e9 19 01 - 00 00 00 00 b4 fb 12 00 d...J........... 0012fa88 24 4b 02 01 64 fb 12 00 - 58 b1 9c 05 f0 b0 9c 05 $K..d...X....... 0012fa98 91 c2 75 3c 00 00 00 00 - 00 00 80 3f 00 00 00 80 ..u<.......?.... 0012faa8 00 00 00 80 00 00 00 00 - 00 00 80 3f 00 00 00 00 ...........?.... 0012fab8 00 00 00 00 00 00 00 80 - 00 00 80 3f b0 44 8a 44 ...........?.D.D 0012fac8 00 00 20 41 4b 1d d6 45 - 00 00 00 00 24 c8 8b 02 ...AK..E....$... 0012fad8 00 fb 12 00 0e 2e 49 00 - 80 d6 55 04 26 48 9c 04 ......I...U.&H.. 0012fae8 26 48 9c 04 6a 00 00 00 - 62 00 00 00 d3 47 c2 47 &H..j...b....G.G 0012faf8 6b 00 00 00 85 00 00 00 - 00 00 80 3f 00 00 00 80 k..........?.... 0012fb08 00 00 00 80 00 00 00 00 - 00 00 80 3f 00 00 00 00 ...........?.... 0012fb18 00 00 00 00 00 00 00 80 - 00 00 80 3f b0 44 8a 44 ...........?.D.D 0012fb28 00 00 00 00 4b cd d5 45 - 00 80 d4 44 40 fb 12 01 ....K..E...D@... 0012fb38 00 00 00 00 00 00 00 00 - 64 fb 12 00 11 f2 66 00 ........d.....f. 0012fb48 98 3f 9c 04 a0 b8 a1 04 - f0 f9 26 05 91 c2 75 3c .?........&...u< 0012fb58 42 59 9c 04 28 a6 f0 02 - f0 b0 9c 05 7c fb 12 00 BY..(.......|... 0012fb68 4a eb 66 00 91 c2 75 3c - 91 c2 75 3c 00 00 00 00 J.f...u<..u<.... 0012fb78 0f 00 00 00 c0 fb 12 00 - af 35 48 00 91 c2 75 3c .........5H...u<

As for missions values etc., I always test my ships in Direct Action, never in a mission. Strange though, that the fusion weapon works fine.




Guest

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#7 7 years ago

All you did was replace the SODs and updat the odfs not rename anything?




Dan1025

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23rd February 2007

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#8 7 years ago

Like Starfox says did you just replace the model & texture files or did you edit the odf files?

You could also try sending the files to someone else who has the Patch Project installed, see if they can make it work. If they can then the error could be happening because the Patch Project won't work for you.