Burst fire problem -1 reply

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firewarrior1705

For the Greater Good

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15th October 2007

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#1 11 years ago

Hy everyone. Can anyone pls tell me why won't this weapon fire bursts?

#include "photon.odf"

//Name of the ODF file for the ordinance for this weapon ordName = "fedphoto"

//Display name for this weapon wpnName = "Photon Torpedo"

//Time Delay between shots shotDelay = 10.0f

//Sound which is played when the weapon fires fireSound = "pofwea.wav"

// Range within which the weapon will fire. range = 700.0f

// Fire arc restriction restrictFireArc = 1 fireArc = 0.3

// Hit chance hitChance = 0.9

// Burst fire mode saveFire = 1 maxShots = 6 minimumShotInterval = 0.75




Chiletrek

Warriors from Fluidic Space

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8th August 2004

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#2 11 years ago

Hello: Normally, this will not burst fire from the start, the first shot your ship will give will always be single, but if you wait a couple of seconds (or your ship next attack) it will make burst fire :D. I made it with my Sovereign class. I wish there could be a way to make it burst fire from the start :(




firewarrior1705

For the Greater Good

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15th October 2007

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#3 11 years ago

The problem is that it doesn't fire bursts at all. Not at the first shot nor at the following :(




Guest

I didn't make it!

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#4 11 years ago

The torpedo has a 30 degree fire arc. Thats not that big and the targets probable moving out of arc befor all the shots get off.




loki_999

SOD off.....

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17th February 2005

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#5 11 years ago

Just to get an idea as to what the problem actually is, how often is it firing?

Once every 10 seconds or once every 0.75 seconds? Or some other amount?

Also, can someone confirm if savefire works with photons? I dont have WWBBoM handy at the moment.




elevatormusic

slouching toward nirvana

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19th July 2006

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#6 11 years ago

Add in: classLabel = "cannon"

Should do the trick.




Guest

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#7 11 years ago

Elevatormusic beat me to it