Can this be done.. -1 reply

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captain rich

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10th March 2008

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#1 10 years ago

Is it possible to do this. When ships are attacking a Fusion Cube or a Tactical Fusion Cube can you make it so the ships have to destroy each Cube or Tactical Cube separately be for the FC or the TFC is destroyed If that makes any sense:)?

Thanks

Rich




delta_dids

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9th December 2006

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#2 10 years ago

So have one ship with many targettable points on it. I don't think it can be done.




Ragnar

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17th April 2007

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#3 10 years ago

Hmm, well, if you add each cube by 'researching' them as pods, it could be done right? I'm not sure of the complexities of it, but I think it could be done. You'd have to get someone more experienced in that field than me though lol.




delta_dids

What Lies Beyond...

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9th December 2006

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#4 10 years ago

You'd have to use a base model and build all the cube around it. Then you have to problem of your base model moving and leaving the pod cubes behind.




QueueAiche

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7th May 2008

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#5 10 years ago

It could be done in A1 with pods, not sure about A2. You'd simply build a fusion object and research the cubes onto it - problem being you could never have more than one... also it would be difficult to select, and you would only have limited control over what it targets.




Ragnar

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#6 10 years ago

Anyway, I'm sure the shockwave and sheer force of a cube exploding would evaporate the cubes near it anyway ;)




Guest

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#7 10 years ago

It can't be done right now because A2 models have no break nodes. That is somthing that no one is sure wheather SODs can support them or not




S618-18741

Captin Prozack

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18th January 2004

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#8 10 years ago

I think it can be done now using the Fleetops patch project, they have altered the POD classlabel so that it can be used like it was in A1 however i'm not sure if they have removed the limitations for building more than one of the same kind of pod, you could atleast have fusion cube hero ships that behave this way.




captain rich

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#9 10 years ago
It can't be done right now because A2 models have no break nodes. That is somthing that no one is sure wheather SODs can support them or not.

What are the names of the breaknodes when hardpointing it and what one do you link the break node to?




S618-18741

Captin Prozack

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#10 10 years ago

I don't think 'break points' ever existed in Armada or Battlezone, was there something that made you think that they were in once Starfox?




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