I'm not quite sure how to ask this, but here goes: I have a ship model, with texture, SOD, everything. Now, I want to create an exact duplicate, so that I could, for instance, have 2 Galaxy-class starships - one that uses the original textures, and one that uses the same textures but can be given a different color scheme or registry. I only have very basic modeling skills, but would like to try this - to make ships that can have a different texture but be the same class and model. Thanks.
You need a complete xtra model, or have to edit the first model to use an alternate set of textures. Fairly easy with stock models
Well lets use the the stock galaxy as an example mmmk? :) I havn't looked at the textures name for the stock gal in a long while. you will need a program called hex editor Stock Gal: texture001.tga texture02.tga clone: texture001.tga texture002.tga (Think of it as a math problem) Eliminate the stock, we know what we need to do only mod the 2nd ship. In hex editor open up the clone.sod. you will see a bunch of numbers and letters. look for texture001.tga and texture002.tga lets just rename the text of these in the window to texture00a.tga and texture00b.tga *to get to this point just select the 1 and change it to a and select the 2 and change it to b* save and your done and it's been a while since i did some editing of this nature so i'm sorry if i may have missed a step or something :p edit- or you can try asking the author or the ship/station/tribble for the origina ms3d file or wat evs :o
you can also open the stock models up in milkshape
Different registries seem to be the same as Legacy use but I don't know if it is possible in Armada 2. It's maybe hardcoded though there is a way to make a link between a texture name and the .odf reference like in planets odf files.
Tain_Enabran;4923604Different registries seem to be the same as Legacy use but I don't know if it is possible in Armada 2. It's maybe hardcoded though there is a way to make a link between a texture name and the .odf reference like in planets odf files.
That's specific to the planet classlabel, and impossible anywhere else. Besides, even then you'd need to use a single texture.
A2 doesn't have any setup for that sort of thing. I forget what legacy calls them, lables I think but it's somthing coded into the model and SODs don't have it.
It's what I thought.
Having separate ships in the same class with different textures and registries is a neat idea. But you'd have to have a separate sod for each of them along with a separate set of textures and all of the filenames would have to be specific to that ship. I think this is what medafusion was speaking of at least. Excellent question, however. Just because it is not possible now does not mean it will not be possible later on. After all, A2PP started because someone said, "Man! The way the ships move in the game really sucks!" in an MSN conversation. And someone else in the same conversation said, "Yeah, I agree. Too bad we can't really do anything about it." Right after this, I got a bad case of stubborn and decided I was going to make the ships move like they did in the series and films. Come Hell or high water.
Every time someone brings something up like you have, some people say, "I do not think this is currently possible." Right after this, someone else proves us wrong and A2 modding advances once more. A2 modding isn't always about being able to make something. Sometimes, it is about asking the correct question when the correct person is listening.
What is a good hex editor to use? I tried one, but you can't seem to search fro specific lines in the file. It still has a huge jumble of symbols. Or, is there a program other then MS3D?