Concerning Minelayers in A2 -1 reply

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DarkEnergy

a basin of water

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12th April 2006

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#1 10 years ago

Concerning Minelayers in A2

Hi everyone. I am a lucky guy and I want to share this with you. Why lucky? Because I had an idea recently that might add something to the A2 gameplay: A decent Minelayer. We all have seen the episodes where some enterprise had trouble with minefields, ran into a mine blockade or such. Not to forget that missuse of the defiant as a minelayer. So we could consider this as quite-canon (for all you purists out there). Unfortunately, the armada2 game handles mines as something minor and not so tricky. The 8472 mine, the Defiant mine, a gravity mine for the Klingons. And thats about it. Effectively blocking the way for enemy fleets, a variety of special mines, more tactics for defense play - well, I thought it was about time for this. And about being lucky: I persuaded FahreS to make a fantasic ship and mines for me to put something together thay might work (I am not sure if the poor guy will ever do me a favour again as I was a pain in the butt, but hey, that's worries for tomorrow). So without further ado I present the "Blowball Class".

http://i616.photobucket.com/albums/tt241/a2-DarkEnergy/Snapshot000.jpg

http://i616.photobucket.com/albums/tt241/a2-DarkEnergy/Snapshot007.jpg

http://i616.photobucket.com/albums/tt241/a2-DarkEnergy/Snapshot006.jpg

From the Tooltip: "The Blowball Class is the Federation Minelayer. During the Dominion War it became clear to Starfleet Command, that a specialized ship would fulfill the task much better than the sporadically used cruisers and destroyers. Replicating different mines onboard demanded a big power unit, strong hull and shields made the ship very rugged but slow. It is considered by Starfleet Captains to be butt-ugly, but a valuable weapon for strategic purposes. The Blowball Class can defend itself against weak enemies, but its best chance to survive is taking the punches and wait for help."

Equipped with some Pulse Phasers and (of cause) the Fed Mine as a special weapon its classlabel is that of a carrier/shipyard. It has some nice easter egg surprises to offer, brilliantly done by Fahres as well. At the moment giving the mines some working special weapons is what I am doing (do you notice? all the fine things in this mod are by FahreS, all the problems are caused by me. I am sure FahreS himself thought that from the start. But he is just THAT nice).

http://i616.photobucket.com/albums/tt241/a2-DarkEnergy/Snapshot001.jpg

http://i616.photobucket.com/albums/tt241/a2-DarkEnergy/Snapshot002.jpg

The Blowball Class will soon come to some FF-site near you, in Version 1.0 equipped with four different mines, based on stock special weapons. Have a guess for now which I selected. I hope - nah, I am sure- this will give people some ideas and you guys will come up with some better and mindpuzzeling versons of your own mines in no time. Feel free to do so please, all I want by this is to get some underdeveloped part of A2 into full gear.

More pictures are to follow.

DarkEnergy




Dan1025

Adopt, adapt, improve

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24th February 2007

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#2 10 years ago

Very nice idea, and the model looks great! Minelayers would add another tactic to the game which has been very underdeveloped before now. Excellent work! :)




Jetfreak

The Real Awesome

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20th April 2007

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#3 10 years ago

The ship design leaves a lot to be desired, but makes up for the overall concept. Cant wait to try this thing out.




DarkEnergy

a basin of water

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12th April 2006

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#4 10 years ago
Jetfreak;4800987The ship design leaves a lot to be desired, but makes up for the overall concept. Cant wait to try this thing out.

Yup. It ain't a ship for you wing-enthusiasts:). Again: that is exactly how I wanted it to be made. A workhorse, robust and butt-ugly. None of this shiney exploration vessels, just pure german engineering...sort of.




Guest

I didn't make it!

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#5 10 years ago

Well theres not much engineering involed in making a flying brick but it does have the vurtue of looking like the holo ship from insurrection. Overall the idea is first class and I can't wait to see exactly how it's been executed.




elevatormusic

slouching toward nirvana

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19th July 2006

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#6 10 years ago

Great concept, functional looking design, and I'm glad the class name isn't in the past-tense.

Good stuff.




F/\}{I´3$

Illiterate? I'm FahreS

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24th March 2006

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#7 10 years ago
DarkEnergy;4800824 And about being lucky: I persuaded FahreS to make a fantasic ship and mines for me to put something together thay might work (I am not sure if the poor guy will ever do me a favour again as I was a pain in the butt, but hey, that's worries for tomorrow).

I tried 10 ships designs or something until he was happy^^




Aelita

ZZZZZzzzzz

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4th January 2006

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#8 10 years ago

I think the next question is when do we get it?




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#9 10 years ago

So then it begs the question, what will the mine layers look like for the other races or should only the feds have them. I do like the concept and hope you consider extending the idea to the A1 community as well. Look forward to seeing how it is implemented and executed in game play.




Guest

I didn't make it!

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#10 10 years ago

@FahreS So what you'er saying is it was hard work just making the ship ugly enough for ameba and we should be glad you are a patceint man.:D