I just got SFC2, and looking at all the ships I thought it'd be great if I could convert them all to A2. Those ships are stored in .mod format, I believe.
What would be the easiest way to convert them, and what software would I need?
- 3dmax studio with the MOD format importer (cost aprox $6000-$8000 although I believe it is possible to obtain it for cheaper) - Milkshape 3d with the MOD format importer (cost is around $30 registration fee, trialware program usable for 30 days although this may have changed since I personally use v1.6.5) - Ultimate Unwrap 3d with the MOD format importer (cost is around $30 registration fee, saving has been disabled until program is registered)
Any of these will allow exporting to usable 3ds format which any of the above can import. Be warned that the poly counts of SFC based models can be somewhat higher than Armada 2 can comfortably handle (around 3000 polys should be okay).
You will also need:
- Paint Shop Pro (demo available), or, - Photoshop (possible demo is around but I'm not sure. I use PSP myself)
One of these is required for texture conversion from the SFC native BMP file format to Armada2's supported TGA file format. Textures must be saved as 24 bit color and uncompressed.
Finally, you will require:
- Westworlds Big Book Of Modding (available from the tutorials sections of this website or www.armadafleetcommand.com)
This tutorial is THE indespensible guide to modding Armada 2. It contains all references needed for such things as build button creation, wireframe creation, file entries and most importantly, model conversion.
Major A PayneSoftware needed: - 3dmax studio with the MOD format importer (cost aprox $6000-$8000 although I believe it is possible to obtain it for cheaper)
6000-8000 dollars? Who's been ripping you off Payne. Myself, Shadow and basically everyone I know who works with sod files, all got 3dmax studio for about £350 (which is according to btmail converter) around 643.58 dollars.
Theres several different versions of it available from the full blown package right down to the crudy free GMAX, and if you got the full thing for £350 then someones been a naughty person: Full blown 3dmax studio 6 and if you've gotten the student licence version for that price you paid then you were the one who was ripped of!!Student Version
Okay so perhaps I was a little over pricing myself on 3dmax, but its still extremely expensive.
Wll Im not gunna argue with you Payne, but the fact is, I got the latest "the full blown version" for £350 and so did most of the people I work with (except for Shadow, he proberly did buy it dodgy). Try looking outside of the virtual world. Later Deepwater
I have the 'crudy free gmax', would that still work all right? As this is the first time I've attempted any sort of serious 3d stuff I'm sure you can understand my reluctance to shell out over it.
There is no model converter for Gmax to convert any models you make to 3ds.
That's a wee bit painful, innit. Fortunately, I discovered my neighbor has Milkshape. Wish me luck.