Converting SFC Textures Tutorial -1 reply

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Lord_Trekie

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7th October 2005

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#1 12 years ago

Hah, I wish there was a tutorial that explained what to do to make SFC textures A2 ready... someone want to give it a shot?




Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#2 12 years ago

Thats easy mate, just convert them to tga format, uncompressed of course.




Lord_Trekie

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#3 12 years ago

that I can do :) but is there a simple way to decrease the # of texture files when porting a ship from SFC to A2?




Majestic-MSFC

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#4 12 years ago
Lord_Trekiethat I can do :) but is there a simple way to decrease the # of texture files when porting a ship from SFC to A2?

Unfortunally no. I have been of late doing conversions and the only way to do this is to manually add the textures into one file and reassigning and repositing the textures. :(




Lord_Trekie

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#5 12 years ago

pooo, at least the texture files are small... sometimes...




Majestic-MSFC

Majestic is thy Name!

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#6 12 years ago

Yeah it is a pain in the butt, some modellers do actually texture models like A2 does but alot don't which makes converting alot harder.

But what is life without a challenge.




Lord_Trekie

Nutso

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#7 12 years ago

yeah, that would mean I actually have free time... lol.

EDIT: BTW you know you can hyperlink your sig pic right...




Chiletrek

Warriors from Fluidic Space

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8th August 2004

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#8 12 years ago

Hello: So, if we want a SFC ship ported to Armada2, then we'll have to "make" new texture files by copying and pasting the numerous texture files of the original ship :confused: . One good case of this is the Federation_Luxury_Warp_Cruise_Liner wich contains 66 texture mini files!!:eek:




Greathor

So say we all

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8th March 2005

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#9 12 years ago

Its not hard if you know what you're doing




pepperman

Cloaked in the Neutral Zone

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5th February 2004

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#10 12 years ago
So, if we want a SFC ship ported to Armada2, then we'll have to "make" new texture files by copying and pasting the numerous texture files of the original ship :confused: .

You also have to remap the textures to the mesh after copying.




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