creating new models -1 reply

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DesStratos

Uncertain Future: Leader

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5th February 2008

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#1 10 years ago

hi, ive managed to create a model and texture it, and ive put it in game and it moves and all that, and the file size is about right (70-100kb) then when i add in the joints and the hardpoints it makes it 3kb and when i put it ingame it is blank?!?!? Im confused, any suggestions?




Guest

I didn't make it!

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#2 10 years ago

Look a Major Pains joint tutorial up on A2 file front. It holds your answer.




DesStratos

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#3 10 years ago

thats what i was using to make the joints have i just completely misread what im meant to do?




stanny

I like cheese

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7th May 2004

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#4 10 years ago

Well the Major is never wrong, so yes :P




k_merse

Evolution

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30th September 2007

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#5 10 years ago

Maybe you forgot about the h_scene_root joint. Or some joint connection is wrong.




Amateur

beginner on armada2files

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23rd April 2005

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#6 10 years ago

Try exporting the ship again, I've had this problem before and this usually fixes it.




Majestic-MSFC

Majestic is thy Name!

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1st April 2006

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#7 10 years ago

If that fails use the hardpoint cheat method. It involves importing a stock model, saving it's hardpoit map as a single file (delete the textures and mesh parts) and merge it onto the new model and rename and move the joints as needed.




DesStratos

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5th February 2008

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#8 10 years ago

thanks Majest, that was one of the things that i tried last nite do i have to make sure that my model is 2 mesh groups only, cos the model im making atm is 3 pieces?




Achilles

I stole fire from the lighter!

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13th January 2003

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#9 10 years ago

no limit on mesh groups as far as I know.




DesStratos

Uncertain Future: Leader

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5th February 2008

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#10 10 years ago

yeah, i managed to fix that problem.....got 2 new ships for Stargate: Evolution made :D:D:D




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