Ahem, yes, I've devoured into the world of Texturing, though my first attempt came out poor. Yesterday, I downloaded Achilles Texture Tutorial (great tutorial there by the way mate), the only problem I have with it, is that it is done for PSP users. Looking through the rest of it though, it seemed pretty straight forward. God was I wrong. Never quite knew how much time texturing takes up. Spent about an hour (or two) yesterday creating a texture for the top of a shipyard, then it turned out I didn't like it anyway. :lol: Anyway, my question: Using Photoshop (CS) how would you go about creating a metallic texture? Obviously with all textures (unless you have the background black), you need a base texture, something to work up from. If someone could give me a few instructions on how to go about creating a base for a Cardassian, Dominion, Klingon and Romulan texture, I'd greatly appreciate it. Many Thanks in advance. :)
What kind of metallic texture you wanting? Like a patchy hull style or smooth chrome style?
I'll try both. The more I learn, the more I have to play around with. ;)
Heres a few tutorials I found. Some look complex, especially the last one which tells you how to add specular and bump maps to a texture (kinda useless for A2 lol) but they achieve a cool metal effect. Note that they aren't really Trek ships, but the same principle can be applied to any model. Photoshop Painting a space ship hull texture Tuotorial - I used the texture off this Making Aztec patterns for Trek Ships - This is especially for Trek ships Basic Hull Plating tutorial - Mod DB - Another tutorial, this time for Star Wars. Hull effect is interesting and relatively easy too. And the evil one, but still cool Surfacing the obligatory space vehicle
Cheers Ragnar, I'll play around with them later, see how I do. ;)
Hello: Awesome, thank you very much for the tutorials. Even though I use PSP, I also have Photoshop and this will be indeed very useful :stallard: