daedalus -1 reply

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mark06

The Internet ends at GF

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30th March 2006

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#1 12 years ago

i have a daedalus ingame, and when the f302 was released i applied the ship to my daedalus so that she can build f302's but when i did this the ship stopped being able to fire...and stops moving when building the fighters can someone help me with this....the bbom didnt hel me at all i am really stumped :confused: :confused: :confused: :confused: :confused:




draconis_sharp

error

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11th July 2004

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#2 12 years ago

Well, that's the unfortunate part about building from ships. Your ship can't move or fire. I don't believe there is anything that can be done about it.




mark06

The Internet ends at GF

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30th March 2006

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#3 12 years ago

well i can only assume its possible because atlantis can (see the file on a2 files)




Lord_Trekie

Nutso

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7th October 2005

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#4 12 years ago

I don't think it is possible, but I haven't tried. In Draconis' Armada 2.5 TC, there are two "carrier" ships that can "launch" fighters by building them, but the ship stops and wont fire back if attacked during construction...




mark06

The Internet ends at GF

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30th March 2006

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#5 12 years ago

yes but my daedalus cant fire at all...even when not constructing ships!




Lord_Trekie

Nutso

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7th October 2005

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#6 12 years ago

does it have the weapons commented out in the .odf like this? // weapon="frail" // weaponHardpoints="hpXX"




Greathor

So say we all

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8th March 2005

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#7 12 years ago

strange, as our battlestar can launch vipers and still move and fight.




draconis_sharp

error

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11th July 2004

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#8 12 years ago

Hmm... I wonder what it could be then. Would you mind posting your Battlestar's odf in this thread, Greathor?




mark06

The Internet ends at GF

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30th March 2006

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#9 12 years ago

what il do is post the odf for my 304 and hopefully someone can see my mistake....as im sure ive made one Edit:

Spoiler: Show
#include "battle.odf" //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Daudalus Class" tooltip = "^Daudalus Class Dreadnought" verboseTooltip = "the Daudalus Class Dreadnought is Armed with railguns as standard and two forward missiles." //Race which can build ship & starting race of ship race = "federation" //Shield absorbs all damage until it's gone shieldProtection = 1.0 //Amount of time required to build ship buildTime = 775.0 //Number of officers required to build this ship officerCost = 30 //Number of crew required to build ship & Starting crew crewCost = 250 //Dilithium Cost to build dilithiumCost = 25000 //Metal Cost to build metalCost = 55000 //Max Shield Strength & Begining Shield Strength <1000 maxHealth = 95000 //Rate at which shield recharges (points per second... we think) shieldRate = 575 //Maximum Value of Special Energy maxSpecialEnergy = 9000 //Rate at which special energy recharges (points per second... we think) specialEnergyRate = 95 // don't use the horrible old % crew loss on damage saneCrewLossMethod = 1 //********************************************************************** //SHIP NAMES //Possible Craft Names possibleCraftNames = "Reality" "Odyssey" "Prometheus" "Korelev" "Orion" "Zeus" //********************************************************************** //ART PARAMETERS & WEAPON NAMES //Self Destruct weapon1 = "gselfdes" weaponHardpoints1 = "hp59" "hp60" "hp61" "hp62" "hp63" "hp64" // phaser weapon3 = "fbphot" weaponHardpoints3 = "hp01" // phaser weapon4 = "fbphot" weaponHardpoints4 = "hp02" // phaser weapon5 = "fbpulse" weaponHardpoints5 = "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" // Pulse Phaser weapon6 = "rail" weaponHardpoints6 = "hp06" // Photon Torpedo weapon7 = "artlphot" weaponHardpoints7 = "hp62" // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp35" "hp36" "hp37" "hp38" lifeSupportTargetHardpoints = "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" weaponsTargetHardpoints ="hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp18" "hp20" "hp22" "hp24" "hp26" "hp28" shieldGeneratorTargetHardpoints = "hp45" "hp46" "hp47" "hp48" "hp49" "hp50" sensorsTargetHardpoints = "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" hullTargetHardpoints = "hp45" "hp46" "hp47" "hp48" "hp49" "hp50" criticalTargetHardpoints = "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" //********************************************************************** //SYSTEM HITPOINTS //These values are the hitpoint values of the systems //If the value is set to zero the ship does not have that system enginesHitPoints = 550 lifeSupportHitPoints = 650 weaponsHitPoints = 750 shieldGeneratorHitPoints = 650 sensorsHitPoints = 450 //********************************************************************** //Construction Parameters buildItem0 = "302" //Hardpoint location for building. buildHardpoint = "build" //********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft. //An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 1.00f //The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 0.50f //********************************************************************** //********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.0f //The multiplier for the delay between shots for weapons while in red status weaponRed = 2.0f //********************************************************************** //change the scale ScaleSOD = 2.0 //********************************************************************** //************************************************************ // Brian additions for context sensitive menus builder_ship = 1 transporter = 1

there we go....can someone correct this for me please?




KevinJ87

Damnit i said fire!

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20th February 2006

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#10 12 years ago

strange i dont see anything wrong it builds the 302s but wont fire anymore? strange




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