Destroyable Asteroid Fields? -1 reply

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Guest

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#1 9 years ago

So I was flipping through the various tooltips I've written for the ships in my mod... and I came across one I did for a TLE design that talked about how it's 8 rapid-fire forward-firing torpedo tubes and massive navigational deflector were to assist with the clearing of paths through asteroid belts, either as an aid to navigation or since many of us like to hide our bases amongst asteroid fields to limit the approach vectors for enemy fleets, it could blast a new attack avenue into a base. So that got me thinking about asteroid fields in the game... is it possible to destroy asteroid fields in game? And what about being able to create asteroid fields to hamper navigation and limit attack routes... either has interesting gameplay possabilities... So is either possible and how might that be accomplished?




StarBlade

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#2 9 years ago

Asteroid models have been done, but there's a lot of code (most of it probably nonsense code) in the various asteroid .ODF entries that I've never experimented with before (not least because it's probably leftover code from BattleZone). There isn't a hitPoints entry in that code, however.

Asteroids have two classLabel entries all their own; my impression, however, is that being map objects means they can't be damaged or destroyed.

Still, it's worth experimenting with, as all things in A2 are. I would love to see a map that re-produces my favourite scene from Empire Strikes Back, for instance....

:cool:




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#3 9 years ago

Well I was thinking maybe a crewless station using an asteroid model? If it's set as a non-player race... of coruse then all the multi-target weapons will shoot them anyway but it would make things possible especially if set on a map already? Might be worth poking into as far as the abality to destroy asteroids... as for being able to make them... no clue I mean we can generate blackholes and nebulas perhaps we can generate asteroids lol and you totally read my mind on the Empire Strikes Back scenes...




StarBlade

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#4 9 years ago
Chief_Chainsaw;4909481maybe a crewless station using an asteroid model?

Wait, that's brilliant. Take it a step further: maybe a crew-empty version, that can be occupied and then use fusion / replaceweapon scripts to be turned into turrets or even small bases? If you had a vessel that (like a conship) produces a "bulk equipment" package, which is required to fire the fusion script, it'd make it so there were race-customizable outcomes for the scripting, and thus, side-specific weapons aboard. This could seriously revolutionize the way a Rebel Alliance side would be kitted out, if they had secret bases among the asteroid fields.

If they were placed in advance as big asteroid field map units (I'm thinking 2500x2500 spaces JUST for asteroids here), then you could theoretically target them and blast them apart. And perhaps they could have blank-SOD weapons on board to cause occasional thumping and damages while the field is being navigated --I've tried combining field damage modifiers (like in the nebulae) with stations and asteroids before, and all I got from it was a top-quality CTD.

That's a brilliant idea, Chief. Worth trying out for sure.

:cool:




São Magnífico

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#5 9 years ago
the Starfleet Kid;4909492Wait, that's brilliant. Take it a step further: maybe a crew-empty version, that can be occupied and then use fusion / replaceweapon scripts to be turned into turrets or even small bases? If you had a vessel that (like a conship) produces a "bulk equipment" package, which is required to fire the fusion script, it'd make it so there were race-customizable outcomes for the scripting, and thus, side-specific weapons aboard. This could seriously revolutionize the way a Rebel Alliance side would be kitted out, if they had secret bases among the asteroid fields.

Or the Maquis. Definitely worth looking into.




apoclaydon

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#6 9 years ago

cud the same be done with mineable objects like dilithium moons or planets?




Majestic-MSFC

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#7 9 years ago

Chief_Chainsaw;4909481Well I was thinking maybe a crewless station using an asteroid model? If it's set as a non-player race... of coruse then all the multi-target weapons will shoot them anyway but it would make things possible especially if set on a map already? Might be worth poking into as far as the abality to destroy asteroids... as for being able to make them... no clue I mean we can generate blackholes and nebulas perhaps we can generate asteroids lol and you totally read my mind on the Empire Strikes Back scenes...[/QUOTE]

[QUOTE=the Starfleet Kid;4909492]Wait, that's brilliant. Take it a step further: maybe a crew-empty version, that can be occupied and then use fusion / replaceweapon scripts to be turned into turrets or even small bases? If you had a vessel that (like a conship) produces a "bulk equipment" package, which is required to fire the fusion script, it'd make it so there were race-customizable outcomes for the scripting, and thus, side-specific weapons aboard. This could seriously revolutionize the way a Rebel Alliance side would be kitted out, if they had secret bases among the asteroid fields.

If they were placed in advance as big asteroid field map units (I'm thinking 2500x2500 spaces JUST for asteroids here), then you could theoretically target them and blast them apart. And perhaps they could have blank-SOD weapons on board to cause occasional thumping and damages while the field is being navigated --I've tried combining field damage modifiers (like in the nebulae) with stations and asteroids before, and all I got from it was a top-quality CTD.

That's a brilliant idea, Chief. Worth trying out for sure.

:cool:

That is indeed both brilliant ideas and could actually make a new race so completely different, like the Maquis as Sao sugested.




Warborg

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#8 9 years ago

I believe destroyable asteroids has been done already...can't remember where though.

It shouldn't be too hard creating them as stations, then place them in a map before playing.




Guest

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#9 9 years ago

yeah I gotta thank R5D5... the StarChaser in the pack is what had me thinking about destroying asteroids, that giant deflector and the forward-firing weapons just screamed for it be used to blast a path through asteroid belts




StarBlade

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#10 9 years ago

Isn't the Starchaser a beautiful ship? I actually think the design works BETTER with a flat-edged saucer in that case, and the whole ship has a consistency of design that I just really love. One of my favourite Lost-Era ships (not that there are terribly many of those around!).

:cool:




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