the version 2 readme is included in the zip atleast it was when i sent it in here is a copy of it ReadMe This is the USS Enterprise NCC-1701-E Refit v2.0, commanded by Captain Jean-Luc Picard. With redone textures.. and alpha lighting V2.0 Install: Copy the TGA files to RGB folder.. If you dont intend to keep this texture please backup your original files first.. Credits: SOD, Original TGA - Michael Kelly Odf - Michael Kelly, seaquest3062(aka ussambersa) Version 2.0 TGA - AMB Assimilated TGA - AMB Like i said this shouldve been included...
oh wait is that the Enterprise e-x refit ??? i noticed the sv1 are you the one that emailed me about the credits? if so i thought i included em ill post em here and check my zips but i used the same textures i used in my Enterprise Version 2.0 refit renamed the files so it would work with that mesh... anyway here is the readme for the x sov Credits original Sod and tga - P81 Vesion 2.0 TGA - AMB Assimilation Tga - AMB as you can see here that the enterprise E refit v.2.0 and the enterprise E - X refit are the same And i did have the incomplete readme in the sov x refit so i fixed it and resubmitted the whole File along with Version 2.0 of the Enterprise Refit... My appolagize if i offended anyone got alittle anxious to send it in lol
No need for appologies AMB. Its an easy mistake to make an oversight on (I've done it and learned the hard way myself). Aside from that, I don't want to see your work go to waste by getting in trouble with P81. Michael Kelly did the original sovvy conversion, but he used the highest poly model LOD. As it is, whilst the texture is darker than expected, at least you've used the detail on the textures.
For a V3.0 and as a suggestion if your able to convert a NIF to SOD (I think this is also available as a MOD, sfc model file as well), regrab the sovvy from the original source (www.bcfiles.com), and select the lower resolution model file LOD, and then apply the higher res textures to it. I did that myself with a version of the Ent-E. The mesh detail isn't so high (which makes the poly count better for Armada), but you do retail the level of texture detail, so overall the results are still eye pleasing.
Just a suggestion, if you wish to expand on the original.
Oh and finally. No, it wasn't me that emailed you. Its was another of the AFC staff members.
sounds good ill give it a try