Escape pods -1 reply

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picard 45

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23rd December 2008

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#1 9 years ago

can someone make escape pod special weapon,it can be based on galaxy separator,and it would simply separate the ship(on which would stay for example 5 crew members,and 5-10 escape pods with the rest of surviving crew,it probably isn't easy to make them get back to crew poll again but pods can be disassembled or crew transported to another vessel,it can even be docked by another special weapon(i don't have the idea for these yet thought)




Fireball_VI

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6th June 2008

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#2 9 years ago

I suppose it's a possibility. I'm not sure how you would manage to seperate more than one escape pod using the galaxy class seperation thing. I think the upgrade patch 1.2.5 may allow you to accomplish this. As for docking the pods with something, I suppose you could use the borg fusion special weapons, where a certain number of escape pods and a certain ship can fuse, just like a certain amount of borg cubes make a fusion cube.




picard 45

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23rd December 2008

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#3 9 years ago

i don't have sufficient knowledge or tools to do this, if i had i would do it and then present it, i was hoping someone could adopt my idea and make it true.




B3ta

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22nd April 2004

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#4 9 years ago

Why not have ago? Look at the galaxy separation yourself and go from there? I'm happy to help you, but i'd prefer to took a wack at it first tho. I can assure you tho with the 1.2.5 patch your idea is very easy to do, and will work fine. (All you'd need would be a model for a pod, which i will admit would be harder then a simple .odf edit) If you need help P/M me.




k_merse

Evolution

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1st October 2007

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#5 9 years ago

I made it for my mod but then I decided not to use it. It's an interesting idea but I don't think that this "micro management" is needed for an RTS like Armada. The only way it would be useful if you could manage the crew of every ship and save for example a skilled tactical officer with leaving the ship. But for Armada II, it's only an unneeded feature. Of course it's only my opinion.




stanny

I like cheese

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8th May 2004

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#6 9 years ago

This would be quite simple to make with the Patch Project and I believe there is a model of an escape pod either here or over at Armada Fleet Command.




CanadianBorg

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30th July 2008

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#7 9 years ago

While it would be difficult to have the pods dock with another ship, why not have them limp to the nearest planet or shipyard to either colonize or be decomissioned? Makes a bit more sense that way, if you ask me.




StarBlade

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7th January 2006

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#8 9 years ago
picard 45;4736857can someone make escape pod special weapon,it can be based on galaxy separator,and it would simply separate the ship

Unfortunately, the saucer separation is hardcoded and there can be only one in the game. Even then, unless those escape pods have some sort of tactical purpose in-game, they're just going to create another distraction for the players. I also don't think you can split the population of a vessel in quite this way. It's not that simple. While it's a nice idea, the game wouldn't support it --and the sprites / graphics memory used up to generate those escape pods wouldn't be worth it except for PotD purposes anyway.

:cool:




picard 45

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23rd December 2008

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#9 9 years ago

the Starfleet Kid;4737244Unfortunately, the saucer separation is hardcoded and there can be only one in the game. Even then, unless those escape pods have some sort of tactical purpose in-game, they're just going to create another distraction for the players. I also don't think you can split the population of a vessel in quite this way. It's not that simple. While it's a nice idea, the game wouldn't support it --and the sprites / graphics memory used up to generate those escape pods wouldn't be worth it except for PotD purposes anyway.

:cool:

are you sure, i think there can be quite good use, especially if you like to play solo missions without star base and with only limited number of ships, also, in the federation campaign in borg space i had to build 4 star bases since there are no habitable planets, it would be very useful to have chance to save some of my crews, especially from battleships, also because this is special weapon the player could decide whether to use it or not, if your base is already swarmed with escape pods than you will not separate any more ships, and at the end, maybe the escape pods are useless to someone that play star trek armada because of the game but that would make the game more realistic, if there is any way to avoid hardcoding problem i think it would worth it, maybe instead of galaxy separation it could use klingon commando pod special weapon.




CanadianBorg

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30th July 2008

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#10 9 years ago

Well... You don't need to do the Klingon commando thing. Install the 1.2.5 patch, and read about the "replaceweapon" classlabel and .odf commands. These will let you do what you want to do with your game.




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