How do you add explosion effects when ships blow up in a2? You know, just like the one in fleetops.:confused:
You add the line: //Explosion to use fireball = "SOD NAME" Hope this is what you meant and that it helps :)
What I meant was, the explosion will appear when the ship gets blown apart. BTW, where exactly do you add the line "fireball = SOD name"?
in the ODF file of the ship you want the explosion for. I don't think it matters where in the file it is.
Sorry, you add the name of the explosion SOD file to that line and then put it anywhere in the ODF file of whatever you want to add the effect to.
I wish there were a way to add this type of explosion to an ordinance file.