Federation Repair Team -1 reply

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Lord_Trekie

Nutso

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7th October 2005

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#1 12 years ago

I am trying to mod the repair team special weapon origonally on the Nebula class so that it will only fix life support 100% and leave all other systems the way they are. If I can get the weapon to only fix life support then it will go on my Pulsar Class ship when I release it.




elevatormusic

slouching toward nirvana

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19th July 2006

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#2 12 years ago

After taking a look at the odf files for the federation repair team, I'm not sure if you can modify what it repairs. I think that may be controlled by the classlabel, rather than anything I could see in the ordinance file. But I could, of course, be wrong.




Lord_Trekie

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7th October 2005

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#3 12 years ago

Yeah after doing some looking the only thing it looks like I can change is the amount of shields that would get repaired. But I hope we both are wrong about that.




elevatormusic

slouching toward nirvana

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19th July 2006

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#4 12 years ago

What about modding a poleron torpedeo ordinance file? would it be possible to input negative numbers and have the torpedo repair a system?




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#5 12 years ago
elevatormusicWhat about modding a poleron torpedeo ordinance file? would it be possible to input negative numbers and have the torpedo repair a system?

You should beable to do exactly that. If you wanted to, you could make a standard weapon, or a special weapon that deals damage, heal the target ship. Eg, the Repair ship could be rigged with a multi-target phaser beam that targets allies only. This means it could heal multiple ships at the same time :)




Lord_Trekie

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7th October 2005

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#6 12 years ago

I looked at the poleron torp and couldn't find out why it does what it does, so that may be a dead end, But I'll keep trying.