fusion scripts quick question -1 reply

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staingar - A

Holder of the golden phaser

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29th January 2007

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#1 9 years ago

hey guys does anyone know if you have to have the technology set to a certain level such as standard tech before the AI will actualy use a fusion cube. Just curious.




Warborg

Revenge was here.

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2nd August 2002

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#2 9 years ago

As far as fuse it into 1 from 8, sadly the AI won't. The only trick around this is to have the AI actually build it as a fusion cube. I know there were mods out there to have it "warp" in from a wormhole.




staingar - A

Holder of the golden phaser

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29th January 2007

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#3 9 years ago

you know of any that are still out there or how does the fusion scripts actually do it.




Warborg

Revenge was here.

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2nd August 2002

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#4 9 years ago

It's been 6 years since I've seen one.

It uses gCubeintegrator.odf in special weapons

Here's some key commands used:

classLabel = "fusingweapon"

// Converts it into bbattle3 fusedClass = "bbattle3"

// Multiweapon, requires 8 Borg cubes multiReqClass0 = "bbattle1" multiReqMin0 = 8

The class label is hardcoded, so it can't be changed... I never messed with the borg files but I did play around with the Galaxy files that do almost the same thing and would actually change ships of my choosing..

I think you would be able to alter the last 3 commands