hey how do u get different parts to glow with a lightmap.... I'm new to modelling and need your help 4 my mod!!
If you are refering to the various parts of a vessel such as nacelles, bussard collectors and deflector dishes, the best way to do this is in the modeling program. I don't know how other programs work, but I use Milkshape for all my modeling needs. In the section where you choose your textures, there are four buttons; Ambient, Specular, Diffuse, Emissive. Each of these buttons will open a color pallette. My suggestion is to have a separate material(texture) for each of the areas you want to glow, though sometimes you can get away with just one for all things that glow. Next, say you want to "glow" the blue on the nacelles. highlight that material, then pick one of the four color buttons. Ambient or Emissive works well for the nacelles. When the pallete comes up, pick a shade of blue that you like and click OK. Before you go any farther, export your model to .SOD and look at it in the Storm 3D viewer. The nacelles will glow blue, but the hull will have the normal finish! Theres all kinds of things you can do with those pallettes. Enjoy.
u see i could do that but the effecct still wuoldn't be the same. i need to know how to light up the windows to
Ah, yes. I know what you mean. I haven't tried to do it in Armada 2 yet, but I know in the SFC series, they use two separate texture files for each mesh that has the glow. One texture is the regular one, the other is similar to a wireframe(where you only see specific items and the background is transparent) what they do, is put glowing windows(or whatever is supposed to be lit) in that extra texture against a tansparent background. Then when you see the model, it appears that all of the windows are lit. I don't know if you can or can't duplicate that for A2, but you could take the main texure that has the windows and color in the ones you want lit with an airbrush and a flourescent looking blue or white using Paintshop Pro or Photoshop. By using the airbrush on a fine setting, you can create a halo around the window to simulate the glow. I just never paid to much attention to the windows. But I do like the nacelles and deflector to glow.