High Poly Model's and Other Crazy Stuff... -1 reply

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peanutbutter

I want to be like the Admins

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11th May 2006

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#1 12 years ago

So i had just downloaded a highpoly stargate ship(daedalus).. i did not know how many poly's it had though...

Anyway so i had built about 10 of these ship's... which caused a massive slowdown.. on my system, so i checked in that storm 3d viewer.. as it turn's out it has some 20,000+ poly's... so that was somewhat shocking.. considering the fact that the stock sovereign has about 400 poly's..

Anothe neat fact i thought you guy's should know... here.. the first image is that of a Galaxy Class .. screen01ye7.jpg This second one is also a Galaxy Class with a third Nacielle(i think that's what you call it) screen02ht9.jpg

The Second image is a more complicated model.. then the first.. yet it has half as many poly's.. 1st(1300) 2nd(600)poly's So i guess what i am trying to say is that.. it all depend's on the modeler.. and...?? i' forgot what i was going to say... really.. i'll post back if i remember.. anyway it's getting late..




EAS_Intrepid

Full Spectrum Warrior

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24th November 2005

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#2 12 years ago

Yes, it does depend on the modeller. Do you know how frustrating poly count reduction can be?




Lord_Trekie

Nutso

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7th October 2005

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#3 12 years ago

If you have Milkshape,there is a tool, DirextX Mesh Tool, that will automatically reduce the poly count of ships based onhow much you want to reduce the model. It does an ok job.




Major A Payne

The 6th Day

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7th August 2002

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#4 12 years ago

The best method of poly reduction is not some inbuilt tool. The best method is to rebuild the model.




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#5 12 years ago

What you will find, which MaP says a lot, is that the quality of the model as a whole counts a heck of a lot on the textures. Obviously, that Galaxy wouldn't look in game as good as one from Bridge Commander at 10x the poly count, but on face value, it does a good job. The second model is good, but I wouldn't necessarily pick it out of the range of Gal-X's available. Sometimes, you don't need to go for the lowest poly.




Amateur

beginner on armada2files

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23rd April 2005

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#6 12 years ago

And remember that storm3d only counts the visible polies.




draconis_sharp

error

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11th July 2004

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#7 12 years ago

An experienced 3D modeler can usually tell the difference between models with high or low polygon counts. The Galaxy-X there has fewer polys, but looks nearly as good as the first. A good portion of the detail is in the textures of the ship.




peanutbutter

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11th May 2006

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#8 12 years ago

I would model.. (have to learn first) but.., i have this thing with detail.. it has to be perfect.. and i am afraid if i model myself i will alway's find something wrong.., which will prevent me from enjoying the model ingame.. as oppose to having someone else's model..(has to do with year's of disapproval from my father..another story..!)

..Yeah i remember what i was going to say, It is possible to have good looking model's ..that are low poly..and just as good as high poly ones..




EAS_Intrepid

Full Spectrum Warrior

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24th November 2005

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#9 12 years ago

Depends on the skills. It is possible.




Lord_Trekie

Nutso

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7th October 2005

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#10 12 years ago
Major A PayneThe best method of poly reduction is not some inbuilt tool. The best method is to rebuild the model.

I'm not trying to say it is, but as a person who is very very new to modeling this tool is very helpful and it does an ok job, especially when I don't know how to get the best functionality out of milkshape, but thats a problem with me, not the program.




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