How do you make a torpedo pass through a shield? -1 reply

  • 1
  • 2

Please wait...

Grodie

I post to get attention

50 XP

29th August 2008

0 Uploads

72 Posts

0 Threads

#1 10 years ago

For a while now I have been trying to make a drone weapon capable of passing through shields. I have noticed many weapons capable of this feat (polotron torpedo, the nuke and missile weapon by draconis_sharp, ect) I just never been able to duplicate it. I would greatly appreciate any help you can give me.




086goinfast

NObama

50 XP

7th March 2006

0 Uploads

9,633 Posts

0 Threads

#2 10 years ago

I havn't messed around with this myself but I do know that you already have your anwser. ;) http://forums.filefront.com/search.php




Grodie

I post to get attention

50 XP

29th August 2008

0 Uploads

72 Posts

0 Threads

#3 10 years ago

Sorry but that link doesn't answer my question. It just takes me to the search engine. If you can give me a more specific link I would be grateful.




Griedh

There's always one more bug

50 XP

22nd April 2007

0 Uploads

60 Posts

0 Threads

#4 10 years ago

Hi,

don't know for sure but add the lines:

// Ignore the shield ignoreShield = 1

to the weapon odf you want to pass the shields.

hope that helps




Grodie

I post to get attention

50 XP

29th August 2008

0 Uploads

72 Posts

0 Threads

#5 10 years ago

The Ignore shield only makes the weapon ignore the shield graphic. What I am trying to do is, make a weapon that will pass through the shield and damage the hull.




Griedh

There's always one more bug

50 XP

22nd April 2007

0 Uploads

60 Posts

0 Threads

#6 10 years ago

OK, just to make cleare we are on the same page, normal shilds let pass a small bit of weaponsdamage throught, thats why your ship can have shilds but also got damaged systems, the shild sprite show up put also the explosions at the hull.

You are right, the commandline delet the part with the shild graphic.

Actually this command line does what you look for, the only thing is that if the weapon hits a target with the:

//Shield absorbs all damage until it's gone shieldProtection = 1.0

code, it wont damage the hull, thats right, but just as long as the shields got power.

I tested it an as far as I can see the weapon, I used a fedpulse, pass the shilds an hit the hull, I could see it becourse there were this small white explosions at the targeted ship. When I targeted a starbase, just the shildpower drained but no explosions till the shilds shut down.

maybe you look for something different, the nuke and missile weapons you mentioned used a different typ of explosion sprite, quite like the explosions of a ship blowing up. It seems like they pass the shilds an explodes at the hull.




Guest

I didn't make it!

0 XP

 
#7 10 years ago

Also look into the Big Book of Moding




Grodie

I post to get attention

50 XP

29th August 2008

0 Uploads

72 Posts

0 Threads

#8 10 years ago

I have looked at the big book of modding and it has nothing about making weapons ignore shields. To make my self clear I will describe what I am trying to do.

I am trying to make a stargate drone weapon that will pass through a shield without damaging the shield, and it would damage the hull directly with a damagebase of 50.




Guest

I didn't make it!

0 XP

 
#9 10 years ago

Look the BBOM goes through every single odf command in the game. If you really want to understand who to make weapons do what you want that is where you need to start.




Grodie

I post to get attention

50 XP

29th August 2008

0 Uploads

72 Posts

0 Threads

#10 10 years ago

I have given the drone weapon the characteristics of a "micro weapon". It works like it should now, I just can't get its image to work. It will only appear if I give it a sod file.




  • 1
  • 2