Hello I've been trying to add glowing effects to some of my models, specifically on the engines, and I've used the glow tutorials on this site but still, they do not show up ingame. How would I fix this? I've added the effect into the lights sprite and made a glow texture. Any help would be appreciated
The sprite needs:
- Texture - Texture Entry in SPR files - Node Entry in SPR files - Sprite Nodes on Models
Got both. The texture is entered in the light.spr, along with its node designation etc And the sprite nodes are on the model, all linked to the h_lights node. Still, no effect. I might be missing something, I don't know. =/
why not write up, step for step, what you are doing?
^ What Achilles said. Also, check your spelling/naming- in the files as well as the model... I had a bit of a problem when I changed a group name and forgot to change the material name to match (frustrated me for hours!).
This is my lights.spr file, well the main parts of it, and the bits I've added to it are in italics @reference=64 @tmaterial=additive Ballflare xlite1 0 0 32 32 SmallStar xlite1 32 0 32 32 RedMulti xlite1 0 32 32 32 AmberMulti xlite1 32 32 32 32 Spot xlite2 0 0 64 64 Borglight1 xborglight 0 0 32 32 Borglight2 xborglight 32 0 32 32 Borglight3 xborglight 0 32 32 32 flare xflare 0 0 32 32 Borglight4 xborglight 32 32 32 32 dmoonglow Mdmoonglo4 0 0 64 64 iglow iglow 0 0 64 64 # red lights @sprite_node redconst AmberMulti const (.7,.7)) (1,.8,0) @sprite_node redconstbig Ballflare const (1,1) (1,.8,0) @sprite_node redstrobe RedMulti strobe (.5,.5) (1,.8,0) billboard @sprite_node redstrobebig RedMulti strobe2 (1,1) (1,.8,0) billboard @sprite_node redengglow iglow const (1,1) (0.1,0,0) I really don't know what is wrong with it, the nodes on my model are called s_redengglow_1 and so on, but still they are not visible on the model. The texture is also called iglow, as it should be up there. I have no idea really as to why it won't work :( If you need more info, just ask. And the model works fine, just no glows
are you sure the problem isn't that with the color set to only 0.1 red, that they aren't too faint to distingish, especially as they are sized at mearly (1,1) I used to use at least (10,10) most of the time, also billboard makes the glow 3d rather than a 2d picture of a glow.
hmm, yes the coloring is pretty much black, try putting 1/1/1 for a test... also try increasing the size.
I assume you are entering the sprite node correctly as you would lights. I dont use ms3d but in max it would look like this.
In ms3d it works with the naming scheme:
_1 _2 ...
Rather than in 3dsmax as achillies says:
_01 _02 ...
Ah, theres something I didn't notice. The "0.1". Thanks for that. Thats probably what is causing it. I'll give it a try when I get home.