I had an awesome idea for a mod, the Visgoth class torpedoship. However, in order to balance it, I need to make the torpedoes only go straight out from the launcher (+/- a few degrees). It's would be designed with 14 launchers all facing forward, for kamakaze runs on large installations. However, due to 'energy constraints' it would be rather lightly shielded and have little to no weaponry guarding its flank. The only way to make it balanced in the game, however, is to make the torpedoes go more or less straight forward from the launchers. If they turn like alot of the others do, then it would be too powerful. I'm thinking that having a handful of these ships make a run on a starbase should just be enough to take it down. Sound good? And no, I'm not thinking of arming it with Tri-cobalt or transphasic. :p btw, I'm also interested in comments/critiques of the idea.
Yer, hmmmmkay. Not in the phot but the photono there is a line which says and i quote:
"// This affects the turning radius/rate somewhat unknown. omegaTurn = 2.5"
What are you arming it with?
in a1 it's easy enough to add the restrictfirearc command but in A2 I found it only worked on pulses, so change the class label to a pulse, mess with the sprite radius and lengh commands to get it right and uncomment the restrictfirearc line.
I'd imagined that I would arm it with standard or quantum torpedoes, though I may have to make modded versions to restrict firing arc. Transphasic torpedoes would be simply too powerful, and tricobalts would allow it to sit out of firing range and unload on the target. Neither of those is very conducive to game balance. The idea is to make it able to deliver a large payload of torpedoes, but still be very vulnerable. That way you'd have to use them kamakaze fashion. I'd also want to price them such that they aren't as expendable as the akira class, though only experimentation will really give a good feel for what balances out the game. I'll toy with that later, though. For now, I'm gonna try to make a more basic mod of the Spacedock mod. The feds really need something that can stand up to a Tactical Fusion Cube, and I'm gonna try to deliver.
Well, the mod is finished, now all I've gotta do is get it uploaded to armada2files.com. That'll have to wait until tomorrow, though, because I can't seem to access it from home.
Your last statement was confusing, but don't answer that. Now, for the main reason I'm bothering to comunicate. Most people won't care whether you upload your mod or not. You might as well not bother because most of the modders on that site already have more than enough experience to make exactly what you want. The only people who would want it would be a guest and they might not bother because they would be too scared to use it because they don't really know what it would do. To end my point, your target for this mod does not exist. Only the extrememly lazy, yet experienced modder would download it... That would put you at an audience of less than an entire percent of the total population of armada2files (or at least that is my best estimate).
Draconis_sharp... back off. He can upload what he wants to upload. I've certainly seen worse.
Aurrin... everyone has to start somewhere. Just keep doing what you're doing and learning. Don't listen to jackasses like draconis.
I have to say I think you are being a bit of an arse Draconis_sharp
Everyone has to start at some point and this is already much better than what I could do. So I completly agree with Kirgen on this one, back off.
Well, I don't know when I'll have the Visgoth ready, but the Earth Defense Platform is already ready and I'll upload it as soon as I finish posting this message. Yes, I know that the EDP is a very simple mod. In fact, the Visgoth probably is too. But these are more along the lines of learning projects for me. And what you call lazy, I call 'not reinventing the wheel'. Besides, you miss the main point. The point is not whether or not someone else could do it, the point is whether or not you can do it. Preferably, others can enjoy the result as well. As for progress on the visgoth, I've already got a wireframe ready for it, but now I need to get it skinned and hard-pointed. I've been doing it in blender, because I don't have the money for 3DS Max and I don't want to pirate. I'd skin it in blender too, but I don't think it'd work like I want it to on conversion to Milkshape. In the meantime, I guess I'll simply have to study up on milkshape for that. All provided, of course, that classes permit.
Good for you man. Draconis_Sharp, just stop talking, nobody cares what you have to say. Just because you gave up on your mod due to lack of talent doesn't mean you should discourage other people, ass.