Its not the size that matters... -1 reply

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dinosaurJR

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14th March 2006

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#1 12 years ago

:cya: hello!:cya: Ive had an idea whilst working on a mod and i was wondering if it was possible (ie has anyone else tried this, so i dont work for hours on end with a net result of my pc exploding). The idea is this: ive often felt that when playing a2 the maps arent quite big enough. it just seems wierd that two waring factions would build their bases so close to each other. The enemy could just warp straight to the centre of your base in seconds and KABOOM! game over. so, is it possible/feasable/advisable to scale all of the moddles in game down by say 50% or so? This way the map would seem to be far bigger, the units themselves would be at a more "realistic" size, compared to planets, etc... and the zoom function would be used for more than just taking PoTD shots :p .One could use the zoomed out view to see the more strategic picture, and then zoom in to actually move units around etc... Does anyone have any idea if this has been tried before? or if its even possible? Any response will be greatly appreciated, (even if its to tell me im a crazy sucker,as Mr T would say !) cheers:)




willsk8forfood15

-Meh

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16th April 2006

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#2 12 years ago
dinosaurJR:cya: hello!:cya: Ive had an idea whilst working on a mod and i was wondering if it was possible (ie has anyone else tried this, so i dont work for hours on end with a net result of my pc exploding). The idea is this: ive often felt that when playing a2 the maps arent quite big enough. it just seems wierd that two waring factions would build their bases so close to each other. The enemy could just warp straight to the centre of your base in seconds and KABOOM! game over. so, is it possible/feasable/advisable to scale all of the moddles in game down by say 50% or so? This way the map would seem to be far bigger, the units themselves would be at a more "realistic" size, compared to planets, etc... and the zoom function would be used for more than just taking PoTD shots :p .One could use the zoomed out view to see the more strategic picture, and then zoom in to actually move units around etc... Does anyone have any idea if this has been tried before? or if its even possible? Any response will be greatly appreciated, (even if its to tell me im a crazy sucker,as Mr T would say !) cheers:)

Yes scaling the models is very possible. Just go to each ship and station odf and add "scaleSOD = 0.5". But it would do just that, make each ship and station one half smaller. Models would be harder to see in game. Some mods have done this slighty but not on a large scale such as you suggest.

Oh and you would have to also change the warp speed of all physics files by half. That way the map seems larger than it really is.




dinosaurJR

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14th March 2006

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#3 12 years ago

interesting... nice one dude, i hadnt thought of altering the warp parameters. hmmm, i think i'll go and have a tinker... cheers!




willsk8forfood15

-Meh

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16th April 2006

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#4 12 years ago
dinosaurJRinteresting... nice one dude, i hadnt thought of altering the warp parameters. hmmm, i think i'll go and have a tinker... cheers!

Glad to help buddy!:p




Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#5 12 years ago

A easy way is just to make bigger maps, I have done that before. That way you can still play online as you are still insync with everyone else minus the new maps.




Flash525

The Carbon Comrade

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14th July 2004

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#6 12 years ago

BIG (and I mean *big*) maps are usually a lovely addition to the game. I have made several in the past, and whilst they weren't uploaded, they provided me with lasting entertainment. There are however two problems with these (at least, there were for me). The first being the it took forever to get from A to B (even at warp) - probably because these maps were very big, the second being you run out of ideas when creating them. There is only so much you can do or add with a map, once you get to a certian point, there is nothing left for you to do.




dinosaurJR

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14th March 2006

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#7 12 years ago

hmmm i think i'll try this huge map making, time permitting (god damn uni/job/missus)... cheers for the advice you guys!! i seem to remember seeing a map making tutorial at a2files somewhere... Also, the reason im asking aboot this is that im working on an original non-trek mod, where having a custom huge map is kinda central to the whole thing...anyway, thanks for the assistance!!! cheers!!




Majestic-MSFC

Majestic is thy Name!

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2nd April 2006

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#8 12 years ago

I usually make maps around double the size of the stock ones. If warp isn't a factor like say a B5A2 map then I sometimes go bigger, depends on warp and the map itself really.




Flash525

The Carbon Comrade

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14th July 2004

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#9 12 years ago

Big Map, Slow Warp - Problem Solved ;)