Jump points/Warping -1 reply

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Ragnar

Sneaking about...

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17th April 2007

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#1 10 years ago

I was wondering, what ODF file and classlabel would I use to create jump points? Like those in the B5A2 mod? I don't have that download anymore, so I can't check what they used. Also, how could I make a .SOD file that looks like a vortex and spins around? AND could that .SOD file be rotated and exported so the jump point is horizontal? So the ships don't rise up and then fly through the jump point. If all that makes sense lol. Thanks




QueueAiche

I don't spend enough time here

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7th May 2008

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#2 10 years ago

iirc it's the species 8472 fluidic gate. As for a vortex, well, look how the black hole works and go from there. animated things can be rather pesky to work with. I'm not sure about your other queries, it may not be possible - if you don't like the results, try fiddling with the Interceptor's transwarp, it works in a similar way.




Guest

I didn't make it!

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#3 10 years ago

I think the Jumpoints are either wormholes or some kind of transwarp gate




StarBlade

www.starbase34.net

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7th January 2006

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#4 10 years ago

The .ODF tag you're looking for is "wormhole=". You can use whatever one you want --singularity, wormhole, fluidic rift.

It's not transient rift. That's like transwarp. Works for a ship, not a station.

However, the jump point HAS to have the ship emerge in the vertical. I think that's hard-coded.

:cool:




Ragnar

Sneaking about...

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17th April 2007

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#5 10 years ago

Ah that sucks lol thanks anyway. Can the .SOD be changed easily? By simply changing the name so its the same as the ODF?