I'm doing some animation work for the BSA team. Long story sort the Lightmaps got messed up. Now I have zero experiance with light maps and so I'm fumbling in the dark here trying to get this back together Right now only the light maps are appearing, I've managed that much, but the rest of the texture wont show up its blacked out. Score has ms3d but that appears to work very differently then 3dmax and I can't quite figure out where I've gone wrong. One again I'm using 3dmax5. Please help. Rod
I use Max 8 so I'm not sure if this is applicable or not, but have you looked under the diffuse slot in the material editor? Sometimes the inputs can become switched around. In 8, then the RGB intensity color source is the option to tick. Hope this helps...
If you are using paint shop pro it's a common problem, just resave the tga in photoshop if you can.
Also if your using max5, make sure you have the color box ticked under self illumination, if you don't get what i'm saying I can provide a pic.
Achilles;4783249If you are using paint shop pro it's a common problem, just resave the tga in photoshop if you can.
I think that might have to do with Paint Shop Pro saving as a 24-bit .tga by default, as opposed to a 16-bit or 32-bit. Might be wrong on that though.
God knows, just something I live with, I bet there's a real simple solution somewhere.
I've been trying to follow the steps in the BBOM but I'm not getting anywhere. As of right now I have the main texture back but the Alpha isn't loading which is the exact opposite problem of my first post! I didn't make the texture myself, I was just doing the animation, the texture and Alpha did work on the pre-animated texture as far as I know. If some one could do a step by step explaination of what i should be doing (or what you do) that would be a huge help because I'm clearly missing something. Rod
sure sure... I'm assuming the texture is finished by the way... open up your material editor and we'll start from scratch with a new material.
so, open your material (m) and click the small grey button next to diffuse and then double click bitmap from the drop down list.
now use the browser to find your texture and click "open"
now you have the texture in your materials tab, just under the materials tab use the drop down box to go back to main texture roll out "default"
now scroll down and expand the maps section.
now do you see the texture name in the grey box next to "diffuse"? click and hold on the name, then drag it down into it's corresponding slot next to "self-illumination", when the pop up box appears click copy and then ok.
next go back to the texture name next to the difuse button an left click it, the whole rollout should change. now at the bottom there is a section called "alpha source", change it to "none (opaque)"
now at the top change it back to default again.
scroll up to the top and click the lock button to the left of the specular button, when the pop up box comes up just click ok to "lock colors", now click on the grey box to the right of the specular box and change it to black, make sure to have all the zeros.
close the color box. now set the specular level to 100. lastly (I Suggest you do this just before export because it makes the texture look solarised) tick the self illumination box.
and bam, your done, just click the "assign material" button to apply it and make sure the "show map" button is depressed.
lovely done tutorial there achilles. also the last song sounds great too^^
Born in the USA, tis a classic.