Hey guys i've always had an interest in starmada I modding but i don't have any of the tools to edit the apperances of ships or make new ones in the first place. If anyone could reccomend programs (preferably free ones) that would make this possible i would be very appreciative. I have tried using MS photo editer, but it doesn't support TGA file formats- same for Adobe Photoshop.
Majestic is thy Name!
2nd April 2006
Milkshape 3D is your best option, it has a free 30 day trial then you need to buy a activation key which is only about $30AU.
anarchyfan;4956619I have tried using MS photo editer, but it doesn't support TGA file formats- same for Adobe Photoshop.
I use Photoshop CS3 and used to use CS1 and both support TGA files. GIMP is a free program that supports TGA as well if you want to give that one a go. ;)
Is Gimp compatible with .SOD format files? If not can i get a program that supports that extension for free? One other thing- I would like to make my ships/stations available as a seperate class from what comes with the game, but i am not familiar with the scripting , is there a program that makes it easy to add my "creations" to the game? Or do i have alot of memorization ahead of me?
14th March 2006
Hey anarchyfan, and welcome to the forums:) GIMP is a paint program - SOD files are the actual models of the ships themselves in a format that the games 3D engine can understand. Carry on reading below for not quite an explanation, but at least some sign posts in the right direction... For the modeling side of things - I completely agree with Majestic - Milkshape 3D is the best way to go if your on a budget - Its also suprisingly easy to use! It can be found here, along with tutorials and forums to help you get started: chUmbaLum sOft However, to export SOD format models, you will need these plug ins (if you read the read me file you get when you download, all will become clear) Milkshape SOD importer/exporter, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Modeling Tools Also, you need to add nodes to the model once it is built / textured other wise the game cannot use them - look here for an easy guide to adding them; Milkshape 3D SOD Tutorial, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Tutorials As for texture creation / editing; I personally use Paintshop Pro 8 from JASC software. Sadly its seems to be quite hard to get online these days as Corel and JASC have merged and the Jasc website no longer exists. Maybe try your luck with GIMP, as Majest is suggesting? www.gimp.org/downloads As for adding the models to the game - there are several files that must be created / edited - but dont worry - it's relatively easy and straight forward - You can read more about it here; Westworld's Big Book Of Modding, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Tutorials Westworlds BBOM is the modding bible for A2 - however, like the Bible it has its flaws (but unlike the Bible, we can fix them without being called heretics or whatever!) For an alternative tutorial on adding models to game, look here; www.starbase34.net - WELCOME TO STARBASE 34 The guys at Starbaes 34 also hang out on these forums regularly - thats The Starleet Kid, Dan1025, Thunderfoot006 and, em sorry if I missed anyone out! These guys know their stuff and are more than willing to help out if asked! Finally, there is Majestic Sci Fi Central Majestic Sci-Fi Central (the site has some techical difficulties with the self registration process - you cant register yourself as you could here, but Im sure if you ask Majest, he will add you to the member list). This site has many downloads and tutorials etc... and Im also sure that you can get Milkshape 3D there too - but you must ask Majest to register you before you can download. And of course, there is www.armadafleetcommand.com [COLOR=black]- where you can download other peoples models etc...[/COLOR] So there you have it - I think I covered everything...Now I will look forward to your first efforts in model building! Good luck and happy modding :)
I didn't make it!
I am more than willing to help out, but I am no longer affiliated with StarBase34. That's the Kid's baby. Not mine.
"As for adding the models to the game - there are several files that must be created / edited - but dont worry - it's relatively easy and straight forward - You can read more about it here; Westworld's Big Book Of Modding, Star Trek: Armada 2 Downloads, Star Trek: Armada 2 Tutorials
Westworlds BBOM is the modding bible for A2 - however, like the Bible it has its flaws (but unlike the Bible, we can fix them without being called heretics or whatever!) For an alternative tutorial on adding models to game, look here; www.starbase34.net - WELCOME TO STARBASE 34" Do these links have support for A1 modding? I missed out on A2 so i'm stuck with the first one :(.
7th January 2006
At some point if there's demand for it, Starbase 34 might have an A1 section. For now it's only A2, though, sorry. Most of what's on 34 is reflected in A1, but there are some critically important differences. Still, the Big Book of Modding works nearly as well, even if it's much harder to follow.
(Westworld tends to use a very talky style of writing, as in, "okay now I'm going to tell you the most important thing about texturing! It's very important that you pay attention to this because it's so important! Three lines of text from now I will tell you what the important thing is but first I need to tell you that it's very important that you read this and read it carefully because you will refer back to it often! That's how important it is! I'm going to hand it over to Kleotol so he can explain how important it is!" It gets a little tiring to read.)
Alright guys, thanks for all of your help if i need more help i'll be sure to let you know.
Cloaked in the Neutral Zone
5th February 2004
A1 is actually better IMHO. hehe...many of the concepts in the BBOM are applicable to both A1 and A2. Some of the class labels and the like are unique to A2 and there are some differences in the models and textures between the two games. Nevertheless, you will be well served to read and reread the BBOM. After reading it, try opening a object definition file from A1 and see if you can understand each line. Once you can do that, you are well on your way.
Does anyone know where i could find the odf files for Starmada I? It says i need them in the BBOM but it gives no specified link and most of the links in the bibliography are nonfunctioning