Ok, a few weeks ago i started a station, basically its the weapons platform seen in DS9. Its my first attempt to ever make a model. EVER!!! :-P So it looks fine in milkshape but when i export to A2 it looks like this, (no textures yet either, pm if you would like to help with that) But does anyone know why it looks like this?
I stole fire from the lighter!
13th January 2003
reaversed faces, no idea how to fix it in milkshape I'm afriad... that a Cardassian Orbital Weapons Platform from Chintoka?
I'm not crazy... Not always
17th May 2005
Select the faces and reverse vertex order I think
Yes indeed it is..and i tryed that and it didnt work
I'm having a simmilar problem with Admiral's sovy and all I did was recenter and start over with the hardpoints. looks fine in ms3d and in my max demo. Could it be the mesh group node's?
Well what if it is, how could it be fixed?
Praetor of the Reman Rebellion
14th April 2007
If it is then you have to make sure all the mesh group nodes are dead on the center of the axis. I just found that out yesterday with my Reman stuff. :P
Illiterate? I'm FahreS
24th March 2006
if "reverse vertex" doesnt work try selecting the wrong mesh parts and use "face to front". Ms3d shows reversed vertexes in black color while you use the "Flat Shaded" mode.
Ok, its just not workin...i give up i must not be doing it right could someone possiblely look at the .ms3d files its self and just mess with it? Credit will be given, if i ever get round to releasing it. Ill still hardpoint it, just someone fix please fix this!? (I'm going out of my mind)